Extracurricular Rules
Extracurriculars—the campus clubs and societies students can join—are a key part of student life at Strixhaven. Using the rules that follow, characters can join Extracurriculars to add flavor to the book’s adventures, gain minor rules benefits, and perhaps more easily befriend—or irritate—their classmates.
Characters can gain the benefit from a new Extracurricular only by joining it at the start of an academic year, which corresponds to the beginning of a new adventure. Typically, joining an Extracurricular in between academic years isn’t eventful. Players should note the changes on their tracking sheet.
Joining an Extracurricular
At any point during the book’s adventures, a character can gain the benefit of two of the Extracurriculars noted below, as described later in this section. If a student character also works on campus using the Job rules, the character can benefit from only one Extracurricular.Characters can gain the benefit from a new Extracurricular only by joining it at the start of an academic year, which corresponds to the beginning of a new adventure. Typically, joining an Extracurricular in between academic years isn’t eventful. Players should note the changes on their tracking sheet.