Panser Lakesong Character in Arcanos | World Anvil
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Panser Lakesong

Panser Lakesong is a bard, a charismatic halfling with a love for stories and adventure, part of the Lyrewind Bardic Alliance and part of the "Disaster Artists" group.
Species
Halfling
Children

Panser Lakesong

Bard 6 Class & Level
Entertainer Background
Lightfoot Halfling Race
Neutral Good Alignment

Strength 10
+0
Dexterity 15
+2
constitution 14
+2
intelligence 10
+0
wisdom 12
+1
charisma 16
+3
Total Hit Dice 6
Hit Die 1d8+2
3 proficiency bonus
14 Passive perception
0 Strength
5 Dexterity
2 Constitution
0 Intelligence
1 Wisdom
6 Charisma
saving throws
5 Acrobatics
2 Animal Handling
1 Arcana
1 Athletics
4 Deception
3 History
2 Insight
4 Intimidation
1 Investigation
2 Medicine
1 Nature
4 Perception
9 Performance
9 Persuasion
1 Religion
3 Sleight of Hands
3 Stealth
2 Survival
skills
15
AC
50
Hit Points
3
Initiative
25ft
Speed
Common, Halfling

Medium Armour, Light Crossbow, Dagger

Flute, Lute, Drum

Woodcarver's Tools, Weaver's Tools
Proficiencies
Attacks
Spellcasting Ability: Cha
Spell Save DC: 13
Spell Attack Bonus: +5

Cantrips
Panser knows Mending, Message, Vicious Mockery.

1st Level
4 Slots. Panser knows Charm Person, Cure Wounds, Heroism.

2nd Level
3 Slots. Panser knows Detect Thoughts.

3rd Level
3 Slots. Panser knows Counterspell, Plant Growth, Sending, Tiny Hut, and Tongues.
Spellcasting
On Person

-Rapier [1d8 prc, finesse] 2 lb
-Sheath (Rapier) [1d4 bld, finesse, light] 1 lb
-Ring of Visions [Upon a bonus action, the Ring of Visions chooses a 10ft cube within 30ft of the ring in which illusory objects of any colour can be created - the objects are of a single block colour and transparent. It costs a bonus action to dismiss. 1 charge/morning] 0 lb
-Lyrewind Ring [As a bonus action, press to play a light lute cord sound] 0 lb
-Lantern Necklace [Emits light 15/15 for 1 hour. 3/day] 0 lb
-Cold Weather Jacket
-Chain Shirt (Fancy) [13+Dex (Max 2)] 20 lb
-Fine Clothes 6 lb
-Lute 2 lb
-Rations [2/20 used] 1 lb
-Waterskin 5 lb
-Fadrindel's Tales 1 lb
-Bedroll 7 lb
-Signal Whistle [Use as a bonus action, any creature in 1000ft can make a DC10 perception check to pinpoint the noises source] 0 lb

At Home
-Flute 1 lb
-Shield [+2 AC] 10 lb
-Bluestone Monastery Token
-Fancy Cloak [+1 AC with armour] 6 lb
-Coin purse with 700gp
-Candles [1/5 used] [Emits light 5/5 for 1 hour] 0 lb
-Panser's Letter
-Angel Costume 4 lb
-Devil Costume 4 lb
-Drum 3 lb
-Brewer's Tools 9 lb
-Light Crossbow [1d6 prc, ammunition (30/120), light, loading] 5 lb
-Crossbow Bolts
-Disguise Kit [Mirror, makeup, glasses, spectacles, hair dye] 3 lb
-Woodcarver's Tools [Gauges, mallet, sandpaper, handsaw] 5 lb
Equipment

Personality Traits

Ideals

Bonds

Flaws
Bardic Inspiration (d8)
As a bonus action, give a creature in 60ft a Bardic Inspiration dice of the mentioned type. It can add this dice to a D20 roll once. (Cha. Mod/Rest)

Bardic College: Valor
A creature with Bardic Inspiration can add that dice to a damage roll, or as a reaction, add it to AC against an attack.

Jack of All Trades
Add half Prof. bonus (Round down) to all skills without proficiency.

Song of Rest (d6)
All characters in hearing range gain additional hit point using the dice of the mentioned type after a short rest.

Lucky
Reroll D20 rolls of 1.

Brave
Advantage on Saving Throws against being frightened.

Font of Inspiration
Regain all Bardic Inspiration after a Short Rest.

Countercharm
As an Action, each you end one effect on each Creature of your choice within 30ft that is causing them to be Charmed or Frightened. (Cha. Mod/Long Rest)

Extra Attack
Make 2 Attacks whenever using the Attack Action
Features & Traits

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