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Parahunters

Parahunter’s are dangerous enemies that can be encountered within the world of Zone.   make up one of many small militia groups that were once grouped together to create the NOXUS SECURITY SERVICE DIVISION (abbreviated “N.S.S.D”).   The N.S.S.D was officially developed as a need for adequate protection of facilities containing classified information and secret locations for the NOXUS military. When Noxus began to take over Piltover, Noxus took over and replaced much of Piltover's own security task force with it’s own, reinventing it into one of the most recognized paramilitary organizations. Facilities such as Laboratories that can be found scattered throughout the Zone often consisted of small garrisons which would protect them from possible intruders.   In addition to being protection, many sections of the N.S.S.D were often used by the NOXUS as a way to fill in the work needed to be done while the Soldiers were off on the battlefield, essentially being used by the NOXUS Military to do their small dirty work operations while high ranking General's such as Ambessa largely focused much of her time effort and manpower on War effort.   In regards to the Parahunters in particular, Parahunters as a whole, are largely composed of ex-war veterans, huntsmen, soldiers-for-hire, and survivalists, whose main job were to be a team of professional ‘animal wranglers’, tasked with obtaining and transporting many various forms of biological life-forms to various NOXUS/Piltover headquarters scattered throughout the Zone, where they would eventually be used as test subjects for some of the Militaries more questionable antic’s.   As the situation in the Zone began to deteriorate however, many Parahunters were tasked instead with re-capturing certain assets; often Aberration that the Military wanted to continue studying but couldn’t afford the time to redo from scratch, thus garnering their new title of N.A.C.U; Noxus Asset Containment Unit(s).   Crafty, cunning and noted for tendencies to be highly sadistic in nature, the Parahunter section of the N.S.S.D are a well-organized group of foes despite appearances, often compared to being the NOXUS' own personal variation of a Gunner Faction, operating paramilitary-style while also being rumored to also be receiving all their orders directly from General Ambessa herself. Immensely noted for being skilled hunters, Parahunter’s are known largely for setting elaborate traps or ambushes for their prey and were noted for using squad tactics to flush various game out of hiding, thus earning them the nickname “The Bloodhounds”, and much like a Bloodhound, they are highly trained in tracking their prey and the extensive military experience that they bring to the table is a testament to their overall high levels of professionalism and skill. Though one better hope to god they didn’t catch you, as wildlife apparently weren’t the only creatures they loved to hunt and they were noted to be just as inhumane with humans as they were with anything else they captured.   Unfortunately for them however, and more fortunate for the survivors forced to deal with them, much of the N.S.S.D within the Zone was dissolved for many various reasons, including those coupled with the fact that the N.S.S.D as well as the Parahunters situated within the borders of the Zone were already at their own throats due to in-fighting stemming from communication-loss with HQ as well as a tactical disadvantage caused by the resurgence of both Rebel Civilians and escapee/adaptable mutants, causing them to lose control of many of the facilities they were tasked with guarding.   As it stands now to be believed, Parahunters are very much thought now to be disbanded, either K.I.A or A.W.O.L. It is unknown if any of them still exist outside the Zone, or if they were created solely for it, but currently as it stands, none have been located.   _ _ _ _ _ _  
In Game Information
 
Parahunter's in Silent Frontiers are formidable foes. As cold-blooded mercenaries who often work for money, many also seemingly fight for the glory of the chase and as such can be relatively tricky to deal with.  
  • Much like many Enemy Military Groups found within the Zone, Parahunters can often be found within their own Base. Their base can be told apart from many others by the many cages that can be found scattered about, many with various creatures and mutants inside. These often come in handy during "Base Liberation Missions as they can be broken and have their quarry released.
 
  • Despite being classed as part of the Military Faction, many Parahunter's actually tend fall under the sub-classification of "Slavers". While often preferring to operate from the shadows, the demand for fresh test-subject's from official's often created independent factions of slavers in far off regions of the Zone. While many members of the Zone refuse to even spit in the direction of many of the Military Factions and are in turn often greatly hostile toward them, few fools seek opportunity, and some are willing to sell out, sometimes in the most literal of sense, their friends, colleges or neighbors just for the chance of a "easy" existence within the zone.   In terms like this, Parahunters could and do often then exchange and trade their quarry to whatever few outposts that have scientists in need of 'test subjects,' or sometimes even to raiders groups, though this is often rare. In addition, they're known for trapping others to work for them, often using those they capture as bait to catch some of the bigger prey, or use them for labor they don't want to perform.
 
  • As stated before, Parahunter's in Silent Frontiers are formidable foes. Most members of the group typically are known to don body-armor seemingly stronger then even most other military factions, thus allowing them to being able to take much more damage. Their helmets enable them to resist headshots and most members of the group will use pistols, semi-auto rifles, and bolt-action rifles against escaping slaves or anything that really moves, while more powerful members typically have a shotgun, bolt-action rifles, or SMG.   Those without guns will often use melee weapons such as batons, tomahawks, wrenches, machetes, and fire axes. Their biggest strength is their large numbers, which makes evading the group difficult. In addition, some variants of Parahunters may also come equipped with Tranq-guns , which wont put you to sleep but can poison you extensively.
 
  • Compared to other factions, during random encounters you might discover throughout the world, Parahunters NEVER loose fights against mutants. Even strong high-tier mutants who may luckily enough take out a member or two, will always find themselves at the mercy of these merciless hunters. In fact the only time a group of Parahunter has been shown to have lost against a mutant, is often during major cutscenes.

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