Prisma Spell in Arc Sagas | World Anvil

Prisma

" Prisma, sparkling Aura, compressed in my hands, conjure the random element and wash the spirit in radiant color!
— an invocation of a Prisma spell


A Prisma spell conjures an orb of concentrated Color in the Caster's fist. This spell's effect is chosen at random, but provides powerful results.

Color Magic brings forth the properties of the Aura, and as such, the are susceptible to Elemental resistances.

Effect


Prisma requires 1 Action to cast, as well as a successful ranged touch attack. This attack can be made as part of the Prisma spell.

Prisma has one of several effects, determined randomly, based on the Colour generated by a Prisma spell. This spell's damage is also based on the Colour.

Roll a 1d8 to determine which affect takes place. The Caster lobs the color at their Subject. Certain creatures are immune to Prisma- either through resistance or the color effect.

Red: Fire Damage / Burn
Orange: *Divine Damage (Undead)/ Confusion
Yellow: Lightning Damage/ Shock
Green: Acid Damage/ Acid Burn
Blue: Cold Damage/ Frostbite
Indigo: Arcane Damage/ Sleep
Violet: Shadow Damage/ Darkness
Gold: Radiant Damage/ Fear

Side/Secondary Effects


Prisma doesn't affect Undead or Objects- while the Target is under the condition of the Spell, they will lightly glow with the determined Colour.

Typically, unless there is another condition that prevents it, the secondary effect may still affect the Subject, even if the primary HP damage effect was ineffective (through means such as Resistances).

Proficiency DC's for Prisma are DC:10+ the Caster's Psyche Modifier and durations are also based on the Caster's Psyche (unless specified). A successful save ignores the secondary effects, but not the damage. Secondary effects appear on the Spell- Stack as Negative Conditions.

Red
1d4 Fire Damage/
Burn: 1 Fire Dmg per round

Green
1d4 Acid Damage/
Acid Burn: 1 Acid Dmg per round

Indigo
1d4 Arcane Damage/
Sleep (until end of turn)
Orange
1d4 Sacred Damage/
Confusion (see Confusion)

Blue
1d4 Cold Damage/
1 Cold Dmg per Round

Violet
1d4 Shadow Damage/
Blind (as duration)
Yellow
1d4 Lightning Damage/ Shock (1 round)

Gold
1d4 Radiant Damage/ Fear (1 round)

Manifestation

" The Caster conjures an orb of light and crushes it. Lances of Colour escape from the clenched fingers. The surroundings bend around the Caster's Aura as streams of Colour flash in the air. The Caster's hand quivers, the manifested Colour releases like a bursting balloon against the Subject."
— a casting of a Prisma spell


Source


Source (Aura)

Gestures & Ritual
Caster launches an orb of color.
Related School
Auramancy
Effect Duration
1 roud p PSY MOD (Special)
Effect Casting Time
1 Action
Range
20 ft. Ranged Tough
Level
1st-Initiate
Applied Restriction
Those who have been assaulted by a Prisma spell (and similar Color Magic spells) leave behind a colorful wound if they slain by it.

Comments

Please Login in order to comment!