Jump Spell in Arc Sagas | World Anvil

Jump

"Foolishness. You can't cross the chasm!" The Drakan roared, "You need wings- you're going to fall!"

"Watch me. I make it a hobby of doing what others say can't be done!"
— a casting of a Jump spell


The Caster increases their ability to Jump through releasing limitations on their body, such as drag and lift. In addition, they are granted one mobility option: the choice of a horizontal or vertical long jump with increased range.

Effect


The Jump spell lasts for 1 round per the Caster's Psyche Modifier and requires 1 Action to cast. While this spell is in effect, the Caster is able to leap longer distances than usual. Ignore any penalties to size and armor penalty when making JUMP Proficiency checks.

In addition, this spell confers a +10 bonus on JUMP Proficiency checks made while the spell is active.

Side/Secondary Effects


The Caster can only discharge the effect of a Jump spell from the Spell Stack earlier than it's duration when they use the secondary benefit.

While Jump is in effect, the Caster can choose to make either a horizontal or a vertical Jump. This requires 1 Full Action. Before the Caster's next Movement Action, they land in the desired spot chosen. The Caster picks a point within space and rolls a JUMP Proficiency check. If they are successful, they will "Jump" to that spot, as long as it is still empty by the time the Caster gets there. Moving this way provokes Reactions.

If the space is occupied, the Caster makes an opposed POWER check against the individual, which will push the individual or the Caster 5ft away, depending upon the success or failure of the result. A failure difference of less than 5 knocks the subject prone if its was a Jump of 10ft. or more.

The range for a horizontal jump is 15ft. while the range for a vertical Jump is 10ft. Caster's are immune to fall damage of less than 20ft. or lower while this spell is active.

Performing the secondary condition ends the spell's effect.

Manifestation

"The Caster draws a vertical line straight in front of them with a single shuffle of their foot. Then, as if lifted by invisible threads, the Caster leaps into the air, sailing high above the crowd."
— a demonstration of a Jump spell


Source


Source: (Caster)

Gestures & Ritual
Draws a line with the lead foot.
Related School
Metamancy
Effect Duration
1 Round per PSY MOD
Effect Casting Time
1 Action
Range
Personal (10-20 ft. Jump- Line)
Level
0-Cantrip
Applied Restriction
Multiple Jump effects, including those from items, don't stack- the Caster receives the higher benefit.

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