Evoker's Magemark Spell in Arc Sagas | World Anvil

Evoker's Magemark

" Take this rune and evoke the elements."
— a Caster preparing an Evoker'sMagemark

An Evoker's Magemark appears as a sign, rune, or insignia that is inscribed upon a Subject or Object. As a personal symbol, the Caster chooses how the Magemark appears. As an inert marking, it has no special benefits besides decorum. When channeled and attuned, this mark provides the Caster and the Subject with a Positive Condition.

The Evoker's Magemark is a talisman that protects the recepient from elemental harm; it also works differently when placed upon an Object.

Effect



Evoker's Magemark is cast either as 1 Action or 1 Full Action. Depending upon the way it is cast determines the results.

The Evoker's Magemark can be used to replace other Magemarks. This allows the Caster to remove a rival Magemark from either a Positive or Negative Spell-Stack. This spell applies the "Evoker's Magemark" both to the Subject and the Caster's Spell-Stacks as a Positive Condition.

In addition, applying the Magemark has one of two benefits, chosen when casting the spell. Either it can be applied as a decorum, which will stay upon an item or Subject as if it were ink, or it can be applied as a Condition, which will affect both the Caster and Subject's Spell- Stack. It requires 1 Action to remove a Magemark. Dispel magic effects or the spell Erasure entirely removes a Magemark.

When this spell is cast upon the Caster or a Subject, it prevents the Caster's Psyche Modifier in elemental damage from any source. Once this spell has prevented the maximum damage, the spell ends.

In addition, while the spell is active, it can be used to channel the Caster or Subject's choice of 1d4+1 Elemental Damage (Fire, Water, Cold, Lightning, Wind, Earth, Acid). Channeling damage causes this spell to end. Using this effect requires 1 Action and a successful ranged touch attack with a range of 20ft. (Ray). The Caster can choose to activate this effect, even if the Caster isn't the one with the Magemark.

Cast as 1 Full Action, Druid's Magemark has a duration of 1 minute per Caster's Psyche Modifier and requires an ATTUNEMENT Proficiency check (DC: 10+ Subject's Grace). Caster's don't lose this spell from their pool if it results in spell failure.

Side/Secondary Effects


When placed upon an Object, it can also be used to channel elemental energy, as above. The item will project the spell effect from it's location. The Magemark doesn't protect it from elemental damage, as the effect described above.

Manifestation

"The Caster's sigil ignites into a flaming brand. Where the flames of the dragon's fire fell upon the Caster, the Caster's Magemark became blue. As the smoke settled, the Caster was still standing."
— a demonstration of an Evoker's Magemark

Source


Source (Geo)

Material Components
Special inks may increase effect durations.
Gestures & Ritual
Caster draws the insignia.
Seals w/ an Invocation.
Related School
Geomancy
Effect Duration
1 Min p PSY MOD
Effect Casting Time
1 Action (1 Full Action)
Range
Personal, Touch (Line of Sight)
Level
1- Initiate
Applied Restriction
Multiple Magemarks can't affect a single Subject or an Object they possess (unless this spell is cast as "Decorum"). Essentially, a Subject can't be under the effect of multiple Magemarks. A new Magemark replaces the old one instantly.
Magemarks are often used to distinguish certain Caster from others. Groups of Casters may share a common Magemark.


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