Ironbark Station Settlement in Arbor | World Anvil
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Ironbark Station

Ironbark station is the headquarters for the The Green Cloaks and their main seat of power.  

Description:

Outside:

Placed in the middle of chapel road in the First Ring you will find a truly imposing black brick building. A two story construction where at one end you would find the main entrance flanked on either side by huge columns of the finest wood from the great tree made more beautiful by intricate carvings, at the other side you would bear witness to a large clock tower jutting into the sky for all to see for miles should one need the time. Around the back you would find where the scum of society is brought in a more simple affair a huge set of Great Tree Bark doors that once shut stop even the most clever or magically gifted of people from escaping.  

Inside:

the internals of the building are much like the externals a tale of two on the one hand opulent marble floorings with polished wooden paneling, internal electric lighting, one of the first buildings in the city to be wired up, in the pit where most of the detectives work are beautiful desks and chairs each with a light of their own and to top it all off lighting the whole room is a crystal chandelier hanging from the ceiling a work of art. But behind closed doors the jail, interrogation rooms and holding cells a more utilitarian and harsh approach taken. Sputtering lights powered by resin burning lamps is still the norm done more for intimidation than need, floor tiles cracked and broken and jail cells while in perfect working order far from hygienic.   Ironbark Station is truly a tale of two worlds and as long as you don't not cross the The Green Cloaks you will only ever need to see the warm, friendly side of this building.
Type
Military, Base
Owning Organization
Characters in Location

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