Dwarf
The dwarves of Shadowmarch are a resilient and industrious race, known for their mastery in metallurgy, stonework, and engineering. Dwelling in vast underground cities carved into the continent's mountainous regions, they uphold a society deeply rooted in tradition, honor, and craftsmanship. Their history is marked by fierce battles against invaders, particularly during the Draconic Dominion and the relentless conflicts of the Era of Shadows. Despite their gruff exterior, dwarves value loyalty, kinship, and the unyielding pursuit of perfection in their crafts. As the guardians of ancient secrets and treasures, they remain ever vigilant against the encroaching darkness that threatens their homeland.
Basic Information
Biological Traits
Dwarves are renowned for their exceptional craftsmanship in metallurgy and stonework, and their unyielding resilience in the face of adversity. Here are some Biological Traits:
- Sturdy and muscular physique, averaging 4 to 5 feet in height.
- Dense bone structure and high muscle mass, providing exceptional strength and endurance.
- Lifespan typically ranges from 350 to 400 years.
- Thick, often braided hair and beards, typically in shades of brown, red, or black.
- Keen eyesight adapted to low-light environments, aiding in their subterranean lifestyle.
- Resistant to poisons and diseases due to their rugged lifestyle and diet.
Additional Information
Geographic Origin and Distribution
Globally, dwarves are found in mountainous regions and underground cities across Arathos.
In Shadowmarch, dwarves primarily inhabit the Throrum-Morad and Khazadgrim Ranges, where they have established vast, intricate cities within the mountains. Their settlements extend into the Mystwalker Ranges and Gravendal Range, exploiting the rich mineral deposits and geological stability. These subterranean strongholds are renowned for their intricate architecture and impregnable defenses, crucial for surviving the continent's harsh winters and frequent conflicts.
Civilization and Culture
Naming Traditions
Naming Traditions
Male First Names: Thrain, Durgan, Balthor, Grimgar, Varric Female First Names: Brynja, Thalindra, Freydis, Helga, Dagna Common Last Names: Ironfist, Stonehammer, Deepdelve, Frostbeard, FireforgeNaming Schemes and Traditions:
Dwarven names often reflect their lineage and achievements, with first names passed down through generations. Surnames typically denote ancestral trades, notable deeds, or prominent features of their clan. Newborns are named in elaborate ceremonies involving their entire clan, where elders bestow names meant to carry the weight of their legacy and the hopes for their future.Culture and Cultural Heritage
Dwarven culture in Shadowmarch is steeped in tradition and a profound respect for craftsmanship. They celebrate festivals honoring their gods of forging and stone, where contests of skill in metalwork and stone-carving are held. Music and storytelling are central to their community, preserving their history and legends. Despite their stern demeanor, dwarves are deeply loyal, valuing family bonds and the collective strength of their clans above all else.
List of Racial Traits:
History
- 1250 DD: Founding of the ancient dwarven city of Khazad-Mor in the Khazadgrim Range during the Draconic Dominion.
- 4800 DD: The Great Scorching forces dwarves to retreat deeper into their mountain strongholds, fortifying against the dragon onslaught.
- 3500 EoA: Dwarven engineers develop advanced metallurgy techniques, leading to the creation of legendary weapons and armor.
- 4800 EoA: The Black Cascade decimates dwarven populations, leading to the loss of many surface outposts and a retreat into the depths.
- 2250 EoS: The Siege of Deepholm, where dwarves successfully defend their city against a massive orc invasion, becoming a symbol of their resilience.
- 4700 EoS: Discovery of the Luminary Forge in Throrum-Morad, reigniting the dwarven passion for crafting and leading to a renaissance in their culture.
Dwarven Traits
Ability Score Increase: +2 Constitution, +1 Strength or +1 Wisdom (depending on subrace) Darkvision: Can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. Dwarven Resilience: Advantage on saving throws against poison; resistance against poison damage. Dwarven Combat Training: Proficiency with battleaxes, handaxes, throwing hammers, and warhammers. Tool Proficiency: Proficiency with the artisan's tools of choice (smith's tools, brewer's supplies, or mason's tools). Stonecunning: When making an Intelligence (History) check related to the origin of stonework, dwarves are proficient and add double their proficiency bonus to the check. Languages: Can speak, read, and write Common and Dwarvish.
Lifespan
350 to 400 years.
Related Organizations
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