The Lantern King

Overview

  The Lantern King is one of the Eldest, a divine fey creature of tremendous power said to be able to reshape the very fabric of the Dreamlands on a whim. He is known for his capacity as a trickster god mixing caprice and mischief in god-like capacity within a realm already full of such practice. His sense of humor is vast, both in its breadth and its potential for harm, and his pranks, even well-intentioned ones, are not always pleasant or convenient. However, those that have spent a long time in his presence note that behind the Lantern King's mischief is a cunning, cosmic-level schemer influencing numerous major events across the Great Beyond. The Lantern King has no permanent abode. He wanders freely through the fields and forests of the Dreamlands, bending reality and changing lives wherever he goes, and is often blamed when a traveller is led astray. He is particularly fond of the Witchmarket, a caravan that travels across the First World and into the Material Plane. The Lantern King cares little for worshippers but is willing to provide power to them whenever he feels like doing so. To meet the King is a Fey expression meaning finding oneself subject to strange fortune, and seekers of the Lantern King rarely return the same. He rules over the Fey concepts of Laughter, Mischief, and Transformations.  

Divine Domains

Chaos, Charm (including Love and Lust), Madness, Trickery (including Deception and Thievery)  

Divine Symbols & Sigils

Holy Weapon - Dagger   Holy Animal - Firefly   Holy Colors - Gold and Black   Holy Mineral - None   Holy Symbol - Golden lantern  

Tenets of Faith

Edicts - Play pranks, seek new sources of humor, leave lit lanterns in unusual places   Anathema - Be completely honest, ruin or explain a good joke
Alignment
Chaotic Neutral
Honorary & Occupational Titles
"The Laughing Lie"
Children
Pronouns
he/him