Drow Alternate Racial Traits in Aralla | World Anvil

Drow Alternate Racial Traits

Replaces Darkvision, Light Blindness

Surface Infiltrator

Some drow dwell close to the surface lands, either because they serve drow causes or they were exiled. Drow with this racial trait gain low-light vision, allowing them to see twice as far as humans in conditions of dim light  

Replaces Drow Immunities

 

Seducer

Certain drow possess an innate understanding of the darkest desires that lurk in every heart. Drow with this racial trait add +1 to the saving throw DCs for spells and spell-like abilities of the enchantment school. In addition, drow with a Wisdom score of 15 or higher may use charm person once per day as a spell-like ability (caster level equal to the drow’s character level).  

Replaces Drow Immunities, Keen Senses

 

Psychic Sensitivity

The Underdark is full of strange energies, and the drow who live there practice bloody rituals in exchange for favor and power. Drow with this trait gain the Psychic Sensitivity feat, gaining access to occult skill unlocks normally only available to psychic spellcasters.  

Replaces Drow Immunities, Keen Senses, Poison Use

 

Defensive Training

Many drow cities are frequently beset by attacks from aberrations, prompting the residents train themselves to defend against them. Drow gain a +4 dodge bonus to AC against aberrations.  

Replaces Drow Immunities, Light Blindness, Spell Resistance, Weapon Familiarity

 

Poison Minion

Drow sometimes augment their slaves and frontline warriors by making them toxic, causing their bodies to internally produce mawbane poison (see below). The resulting poisonous creature makes a potent weapon in the effort to discourage neighboring monsters. Any creature that hits such a character with a bite attack is immediately exposed to its poison. The save DC for this poison is equal to 10 + 1/2 the character’s Hit Dice + the character’s Constitution modifier.   Mawbane Poison—ingested; save Fortitude as above; frequency 1/round for 4 rounds; effect 1d2 Constitution damage; cure 1 save.  

Replaces Keen Senses

 

Darklands Guide

Those who brave the lightless tunnels below Aralla's surface learn to identify the dangerous phenomena that characterize the Underdark. Characters with this trait gain a +2 bonus on initiative checks, and on saves against traps and hazards when underground (from a lifetime of dodging accursed pools, cave-ins, and green slime).  

Sure Step

Adventurers can spend their whole careers in the alleys and sewers of large cities or the tunnels of the Underdark. Characters with this trait suffer no movement penalties when blinded or moving in darkness.  

Replaces Keen Senses, Poison Use

 

Blasphemous Covenant

Since their twisted beginnings, the drow have consorted with demons. Some drow have strong ties with these creatures and may call upon ancient and obscene associations to sway demonic cooperation. Drow with this racial trait gain a +2 bonus on Diplomacy checks made against unbound creatures with the demon subtype. Furthermore, demons conjured with any summon spell gain +2 hit points per Hit Die. Lastly, the cost of bribes or offerings for any planar ally spell cast by these drow to summon a demon is reduced by 20%.  

Replaces Keen Sight

 

Ambitious Schemer

Seduction and treachery are tools for advancement in drow society, even for the martially inclined. Drow with this racial trait may choose either Bluff or Diplomacy as a class skill, and gain a +2 bonus on such skill checks  

Replaces Poison Use

 

Ancestral Grudge

The enmity between the drow and elves and dwarves is long-standing and deeply entrenched. Drow with this racial trait gain a +1 bonus on attack rolls against humanoids with the dwarf or elf subtypes (with the exception of drow) because of their special training against these reviled foes  

Shadow Sorcery

Drow with this trait have a supernatural affinity for shadow. A drow sorcerer with the shadow bloodline treats her Charisma score as 2 points higher for all sorcerer class abilities and for spells with the shadow descriptor she casts.  

Replaces Spell Resistance

 

Champion of Dark Powers

Some drow offer themselves to dark patrons, particularly demon lords. Drow with this racial trait apply their spell resistance only against spells with the good or healing descriptor or against spells cast by a divine spellcaster who worships a good-aligned deity. Anytime a drow with this racial trait casts a spell with the evil descriptor, the DC to resist the spell’s effects increases by 2.  

Daylight Adaptation

Some drow with a hint of other racial heritages spend significant time on the surface and maintain their darkvision, but no longer have the light blindness trait.  

Replaces Spell-Like Abilities

 

Darklands Stalker

The lands outside of drow cities, from rough-hewn tunnels to rocky caverns, are treacherous to navigate. Drow with this racial trait may move through difficult terrain without penalty while underground. In addition, drow with a Dexterity of 13 or higher gain Nimble Moves as a bonus feat.  

Shade Magic

Drow with this trait can cast cloak of shade, dust of twilight, and ghost sound as spell-like abilities each once per day.  

Replaces Weapon Familiarity

Voice in the Darkness

Prerequisite: Charisma 13+.
Characters who practice coercion and intimidation in the Underdark or on the Shadow Plane learn to do so in dim light or no light at all. As long as they are in dim light or darker conditions, characters with this trait gain a +2 bonus on Intimidate and Stealth checks.