Changelings Species in Aralla | World Anvil

Changelings

Changelings are the offspring of hags and their lovers taken through magic or madness. Dropped off on doorsteps of prospective foster parents, changelings are raised by strangers. Typically tall, slender, dark haired, and attractive, changelings otherwise resemble their fathers’ race. They are always female, and their mismatched colored eyes and abnormally pale skin hint at their true heritage. At puberty, changelings receive “the call,” a hypnotic spiritual voice that beckons them to travel and discover their true origins. Changelings who ignore this call choose their own destiny; those who heed it discover their “mother” and may come into great power by transforming into hags themselves.       Changelings are always female, tall, and slender. A changeling’s hair is typically dark and her skin abnormally pale, but she otherwise looks for all practical purposes like a member of her father’s race. A frequent but not universal trait of changelings is their mismatched, different-colored eyes. Upon reaching puberty and adulthood, the average changeling stands approximately 5-1/2 feet tall and weighs about 110 pounds.     Changeling Racial Traits +2 Wisdom, +2 Charisma, –2 Constitution: Changelings are frail, but are clever and comely. Medium : Changelings are Medium creatures and have no bonuses or penalties due to their size. Humanoid: Changelings are humanoids with the changeling subtype. Normal Speed: Changelings have a base speed of 30 feet. Hag Racial Trait: Each changeling inherits one of the following racial traits, depending on her mother’s hag type. (As outsiders, night hags produce half-fiend children, not changelings.) Crawling Skin (Blood Hag): The changeling gains a +2 bonus on Disguise checks made to look like specific individuals. Dead Eyes (Mute Hag): One of the changeling’s eyes is a solid, dead black (with no whites even at its edges this gives her a +2 bonus on all saves against gaze attacks and visual illusions. Frostlaced Flesh (Winter Hag): The changeling leaves no tracks in snow, and gains a +2 racial bonus on all saves versus cold effects. Green Widow (Green Hag): The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her. Hulking Changeling (Annis Hag): The changeling gains a +1 racial bonus on melee damage rolls. Into the Wind (Storm Hag): The changeling gains a +1 racial bonus on ranged damage rolls. Sea Lungs (Sea Hag): The changeling can hold her breath for a number of rounds equal to 3 × her Constitution before she risks drowning. Moon Daughter (Moon Hag): The changling gains a +1 insight bonus to her AC but takes a -2 penalty to Will saving throws. If a moon i s visible, the bonus and penalty each increase by 1. Claws: Changelings’ fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each). Natural Armor: Changelings have a +1 natural armor bonus. Darkvision: Changelings can see in the dark up to 60 feet. Languages: Changelings begin play speaking Common and the primary language of their host societies. Changelings with high Intelligence scores can choose from the following languages: Aklo, Draconic, Dwarven, Elven, Giant, Gnoll, Goblin, and Orc.     Annis-Born (Slag May) Source Blood of the Coven pg. 5 Broad-shouldered and athletic, slag mays demonstrate incredible talent for all physical tasks. They share a vivacity, an addiction to new sights and experiences, and a tendency to collect souvenirs wherever they go.   Ancestry Annis hag Typical Alignment CN Ability Modifiers +2 Str, +2 Cha, –2 Con Hag Racial Trait Annis-born changelings gain a +1 racial bonus on melee damage rolls. Awakened Hag Heritage Your jagged claws cause gaping wounds, dealing 1 point of bleed damage on a successful critical hit.   PFS Legal Ash-Born (Hearth May) Source Blood of the Coven pg. 5 Possessed of a blazing inner fire, hearth mays are passionate and excitable. Ranging from bubbly to irate, they lack emotional nuance, but their drive and discipline can overcome nearly any obstacle.   Ancestry Ash hag Typical Alignment LN Ability Modifiers +2 Wis, +2 Cha, -2 Con Hag Racial Trait Ash-born changelings gain a +1 racial bonus on damage rolls for spells with the fire descriptor. This bonus increases by 1 for every 4 character levels the changeling has beyond 1st. Awakened Hag Heritage You gain immunity to extremely warm conditions, as if you were under the effects of a permanent endure elements spell (heat only) that cannot be dispelled.   PFS Legal Blood-Born (Veil May) Source Blood of the Coven pg. 6 Gifted with a face for every occasion, veil mays can adjust to any social situation, showing those around them exactly what they want to see. As easily as they read others, they are equally gifted at hiding their true intentions.   Ancestry Blood hag Typical Alignment N Ability Modifiers +2 Wis, +2 Cha, -2 Int Hag Racial Trait The DCs of Sense Motive checks to gain a hunch about a blood-born changeling increase by 5. Awakened Hag Heritage You gain a +2 racial bonus on Bluff, Diplomacy, and Sense Motive skill checks as your gifts for reading and manipulating others matures.   PFS Legal Dreamthief-Born (Waker May) Source Blood of the Coven pg. 6 Rare beyond measure, waker mays exist only as the result of horrific rituals and bear stained souls. Cursed from birth, they mature like foul fruit into the deadliest of and most powerful of hags.   Ancestry Dreamthief hag Typical Alignment NE Ability Modifiers +2 Str, +2 Cha, -2 Wis Hag Racial Trait Dreamthief-born changelings gain a +2 racial bonus on saving throws against mind-affecting effects. Awakened Hag Heritage You no longer need to sleep and cannot become fatigued due to lack of sleep. You can still be affected by other effects that inflict the fatigued condition, and must rest for 8 hours in order to prepare spells or regain uses of class abilities as normal, even if this time is not spent sleeping.   PFS Legal Green-Born (Callow May) Source Blood of the Coven pg. 7 Shy and soft-spoken, but possessed of grace and insight, callow mays are masterful manipulators who deeply appreciate the beautiful things in the world.   Ancestry Green hag Typical Alignment CN Ability Modifiers +2 Wis, +2 Cha, -2 Con Hag Racial Trait Green-born changelings gain a +2 racial bonus on Bluff checks against creatures that could be sexually attracted to them. Awakened Hag Heritage You can cast disguise self once per day as a spell-like ability, treating your character level as your caster level. The bonus on Bluff checks you gain from your hag racial trait applies when someone could be sexually attracted to your disguised form as well.   PFS Legal Mute-Born (Sorrow May) Source Blood of the Coven pg. 7 Unique among their kind, sorrow mays manifest spontaneously without the need for hag mothers, and likewise hold the potential to corrupt themselves, transforming into hags should their hearts grow cold.   Ancestry Mute hag Typical Alignment CN Ability Modifiers +2 Int, +2 Wis, -2 Con Hag Racial Trait Mute-born changelings gain a +2 racial bonus on saving throws against gaze attacks. Awakened Hag Heritage When you confirm a critical hit with your claw attack, your opponent is blinded for 1d6 rounds. A target that succeeds at a Fortitude saving throw (DC = 10 + half your character level + your Charisma modifier) is dazzled for 1 round instead.   PFS Legal Night-Born (Moon May) Source Blood of the Coven pg. 8 As much made as born, moon mays are deliberately created by night hags with foul futures in mind. Destiny haunts their lives, fanning pride and natural talent into megalomania.   Ancestry Night hag Typical Alignment N Ability Modifiers +2 Wis, +2 Cha, -2 Dex Hag Racial Trait Night-born changelings gain a +2 racial bonus on saving throws against disease. Awakened Hag Heritage You can form a lesser heartstone by performing an 8-hour ritual over any gem worth at least 500 gp. While you carry it, a lesser heartstone allows you to apply your +2 racial bonus on saving throws against disease to all Fortitude saves. A lesser heartstone can also be used as a focus to replace any material spell components worth 10 gp or less. A lesser heartstone is considered to have a caster level equal to your character level at the time of its creation.   PFS Legal Sea-Born (Brine May) Source Blood of the Coven pg. 8 Dauntless free spirits, brine mays wander like the wind and water, and just like the elements, they have little concern for others' plans.   Ancestry Sea hag Typical Alignment CN Ability Modifiers +2 Dex, +2 Wis, -2 Con Hag Racial Trait Sea-born changelings can hold their breath for a number of rounds equal to three times their Constitution score before they risk drowning. Awakened Hag Heritage You gain a swim speed equal to your base speed and can move in water without attempting Swim checks. Swim is a class skill for you.   PFS Legal Storm-Born (Virga May) Source Blood of the Coven pg. 9 Born with cold temperaments but hot passions, virga mays reject large crowds and open spaces and prefer to keep their emotions under tight control, all too aware of raging torrents that burble below their calm exteriors.   Ancestry Storm hag Typical Alignment CN Ability Modifiers +2 Wis, +2 Cha, -2 Con Hag Racial Trait Storm-born changelings are treated as two size categories larger for the purpose of resolving wind effects. Awakened Hag Heritage You can cast following spell-like abilities: 1/day—alter winds, create water, and obscuring mist. The caster level for these effects is equal to your level. The DC for these spells is equal to 10 + the spell's level + your Charisma modifier.   PFS Legal Winter-Born (Snow May) Source Blood of the Coven pg. 9 Playful and easily amused, snow mays are lighthearted but terribly creative once their anger is roused. Little phases these capricious women for long, and their casual cruelty can easily melt back to kindness.   Ancestry Winter hag Typical Alignment CN Ability Modifiers +2 Int, +2 Cha, -2 Con Hag Racial Trait Winter-born changelings gain a +5 racial bonus on Acrobatics and Climb checks on icy or slippery surfaces. Awakened Hag Heritage You gain cold resistance equal to your character level and are no longer affected by severe cold or extreme cold.
  Lifespan
70-110 years   Average Height
5 ft. 4 in. – 5 ft. 10 in   Average Weight
95 – 125 lbs