Android Alternate Racial Traits in Aralla | World Anvil

Android Alternate Racial Traits

Replaces Ability Score Increase

Advisor

Soldiers of high caliber are easily acquired in a world at war, but a sage and knowledgeable aide is far rarer and much more valuable. Despite their unconventional origins, these advisors are immensely skilled, able to discern a solution to almost any challenge. Advisors possess keen strategic minds, but their bodies aren’t always the most agile. They gain +2 Intelligence, +2 Wisdom, but suffer -2 Dexterity.

Amici

While androids are known for being cold or emotionless, dedicated engineers have found ways to bypass this, creating artificial entities that are comely and sensible rather than off-putting and unconcerned. Amici are friendly and sensible but are rarely optimized for combat purposes. They gain +2 Charisma, +2 Wisdom, but suffer -2 Strength. They often also possess the Humanoid Appearance alternate racial trait.

Replaces Emotionless

Factual

While most androids have difficulty processing emotions, others instead have an inability to imagine things outside of physical and factual reality, making it difficult for them to deceive others. Such androids suffer a –4 penalty on Bluff checks

Replaces Exceptional Senses

Humanoid Appearance

Some androids were crafted to look much more like a certain species than other androids, their circuitry is well hidden and they will have special care taken to look humanoid. Such androids gain a +8 bonus on Disguise checks to appear as creatures of one other race, chosen at their creation

Replaces Emotionless and Constructed.

Anomaly

Sometimes, a particularly volatile soul can overwhelm the technology of an android body, making the resulting individual subject to emotions, and greatly so. Anomalous androids suffer a –2 racial penalty on saving throws against all mind-affecting effects, emotion effects, and fear effects but can gain the benefits of morale bonuses and suffer no penalty on Sense Motive checks. Additionally, Bluff and Sense Motive are always class skills for them.

Replaces Nanite Surge

Repairing Nanites

Some androids cannot prompt their nanites to aid them in any endeavor, but instead find that their nanites stitch their wounds together. The first time each day that such an android has taken an amount of damage greater than or equal to twice her Hit Dice, the nanites automatically activate, without an action. Her circuitry-tattoos glow with light equivalent to that of a torch for 1 round and she heals a number of hit points equal to twice her Hit Dice.

Conduit

Rarely, an android’s circuitry is built to act as a potent conduit for divine power. Androids with this trait treat their Charisma score as 2 points higher for the purpose of the channel energy and lay on hands class features, and also for oracle class features (including both spellcasting and revelations). Furthermore, conduits treat their caster level as 1 higher when casting cure and inflict spells.

Ironspy

Android bodies built for stealth and infiltration employ camouflage circuitry, foregoing the capacity for a nanite surge, since the resulting display can compromise delicate missions. Androids with this trait reduce the penalty for using Stealth while moving at full speed by 5 and reduce the Stealth check penalty for sniping by 10

Magitech

Some androids possess circuitry infused with magical energies, which allow them to better channel arcane power. Androids with this trait choose a bloodrager or sorcerer bloodline at 1st level and treat their Charisma score as 2 points higher for all bloodrager and sorcerer class abilities (including spellcasting) if they have that bloodline. Androids with both bloodrager and sorcerer class levels gains this benefit for both bloodlines if they have the same bloodline for each class. Additionally, magitech androids gain a +2 racial bonus on Spellcraft checks.