Tue, Jan 28th 2025 06:21   Edited on Sun, Feb 9th 2025 01:56

Ser Wyn's Bastion

A place to record Bastion info.
Tue, Jan 28th 2025 06:33   Edited on Sat, Feb 8th 2025 11:04

Fort Dewbreak, the Shield of the people of Dewbreak. My first 3 Bastion Turns were spent recruiting 8 Defenders from the local Area who now serve and Train under Captain Tartes. My 4th Week was spent with sending out my Stable Master to find an appropriate amount of Riding Horses to purchase and train, to then sell for Profit. The horses were bought from the local Horse stables and then were trained to be show and transportation Horses. They will be sold for a 100% Profit when the week is up.
Sun, Feb 9th 2025 12:01

The following items are what happened during the ten weeks of turns you were out of contact:   1. All is well, accidents are down.   2. All is well, No vermin infestations to report.   3. Friendly visitors, Friendly visitors come to your Bastion, seeking to use your stables. They offer 200 GP for the brief use of that facility.   4. All is well, No vermin infestations to report.   5. Friendly visitors, Friendly visitors come to your Bastion, seeking to use your smithy. They offer 300 GP for the brief use of that facility.   6. All is well, Accident reports are way down.   7. Guest, The guest is an individual of great renown who stays for 7 days. At the end of their stay, the guest gives you a letter of recommendation to be presented to the Commander of the Isondale Guard the next time you are in Isondale.   8. Lost Hirelings, One of your Bastion’s special facilities (determined randomly) loses its hirelings. The cause of their departure is up to you. The facility can’t be used on your next Bastion turn, but the hirelings are replaced at no cost to you at that point.   9. Friendly visitors, Friendly visitors come to your Bastion, seeking to use your pub. They offer 500 GP for the brief use of that facility.   10. Friendly visitors, Friendly visitors come to your Bastion, seeking to use your stable. They offer 300 GP for the brief use of that facility.
Sun, Feb 9th 2025 01:44   Edited on Sun, Feb 9th 2025 01:46

Turn 1 of 3: Dr. Bandana decided he needed more archeological Adventures under his belt and decided to quit and leave for the Mountains to look for ruins and other ancient artifacts. a new research assistant was hired named Bathos Ashwood, a female Elf. I then purchase 3 Warhorses for 1200gp. My Stable Master trains them during the week teaching them how to not be frightened by Fire and Snakes. they also are fed and groomed every night. I then Sell the 3 horses to the Dewbreak Militia for 2,400gp.
Sun, Feb 9th 2025 01:50

Turn 2 of 3: I send out my Stable master to Purchase 3 more Warhorses (1200gp) and to train them and to teach them to only respond to elven phrases and to have a Word for the riders to use so that no-one else can ride the horse. He takes them to Dewbreak and Teaches their elite riders the words to their new horses and they pay up for them. They are very thankful for the wonderful horses. (2400gp)
Sun, Feb 9th 2025 01:56

Turn 3 of 3: I upgrade the Stables to hold 5 Large animals and I have my Stable Master buy and train the 4 Warhorses. (1600gp) he then trains them how to charge and to take on infantry when they don't have a rider on them. they also train with 200lbs of weights to get them used to wearing Plate armor. The Stable Master takes the Horses to Dewbreak and sells them for 3,200gp.