Aragor
It is the 11th hour and the continent of Aragor teeters on the brink of the Apocalypse. Worshippers and cultists alike are beginning to feel nothing but righteous anger from their patrons. Those most devout to their Gods and Patrons are finding themselves being granted even more power then normal, though with that power comes jealousy from those outside of their faith, and from those within. Many towns, once open and welcoming to any and all travelers, are beginning to close themselves off to only those of matching faith. In some towns it’s simply dirty looks and curfews, but in others it is lynching and violence. The religions and cults who have already had bad blood towards others have begun openly fighting. Even those deities who seemingly had nothing to do with one another are drawing lines in the sand. Many leaders who have called for cooler heads have found themselves dead.
The ruins of ancient civilizations have also begun to rumble, as some of those Gods forgotten by time, attempt to curry favor with this land's modern citizens. Out from these fallen lands come strange magical artifacts, constructs in the form of man, and weapons that can reduce armies to ash. In this light, many have turned to delving into these places, be they on the sides of mountains, deep underwater, or high up in the clouds. Only a few end up returning with the treasures they sought. Those that do not return find themselves the newest members to worship ancient fallen gods. Or otherwise find themselves dead.
In all of this chaos and unrest, of suspicion and segregation, one place still attempts to act as a place of peace and community: Gun Diathan. A medium-sized city, it was long ago founded by an alliance of various races to be a safe haven for those who decided to follow their own spiritual path, and has since flourished as a place of the trading of both goods and knowledge. In times of old, great debates were had between worshippers of countless gods both named and unnamed as many attempted to come to this city to find their own path and find their center be it by answering the calls of one being or many. Unfortunately that openness has turned the city into a powder keg. While the ruling council still claims that the city’s citizens remain civil, devout followers of the many deities represented in this city have begun to force their way in. Some come seeking a place of peace while others attempt to rile up their fellow worshipers into a frenzy and take the city for their patron. It is in this town you will find yourselves: in front of a not so simple Tiefling, with a not so simple request.