The Great Old One in Aolara | World Anvil

The Great Old One

Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from The Far Realm, or even out of the space beyond reality. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old One might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it.

Expanded Spell List

The Great Old One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:

Spell Level Spells
1st bane, dissonant whispers
2nd detect thoughts, phantasmal force
3rd clairvoyance, sending
4th phantasmal killer, Evard's black tentacles
5th dominate person, telekinesis
 

Awakened Mind

Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can communicate telepathically with any creature you can see within 120 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.    

Abhorrent Knowledge

Also at 1st level, your patron whispers terrible secrets in your ear. Whenever you make an Intelligence check, you gain a bonus equal to your Charisma modifier.    

Gift of Eyes

Starting at 6th level, your patron lets you see the universe as it really is. As an action, you can touch a creature within 5 feet of you, causing them to manifest eyes all over their body. For 1 hour or until the creature ends the effect as an action, the creature gains a bonus to any Investigation, Insight or Perception check it makes. This bonus is equal to your Charisma modifier (minimum of +1).

Once you use this feature, you cannot do so again until you finish a short or long rest.    

Thought Shield

Starting at 10th level, your thoughts can't be read and any creature who attempts to read your thoughts must roll on the long term madness table.   Additionally, those who strike at you are attacked by their own psyche. Whenever a creature damages you with an attack or spell, that creature takes psychic damage equal to your Charisma modifier (minimum of 1).    

Create Thralls

At 14th level, you gain the ability to infect a humanoid's mind with the alien magic of your patron. You can use your action to touch an incapacitated or charmed humanoid. That creature is then charmed by you until a remove curse spell is cast on it, or the charmed condition is removed from it. When the effect ends, the target has no recollection of the time it spent as a thrall. You can have 3 thralls created in this way. If you try to go over this limit, one of your thralls of your choice is freed.

You can communicate telepathically with your thralls as long as both of you are on the same plane of existence.
Click here to return to Warlock.

Comments

Please Login in order to comment!