Cremdash
At first, it's difficult for inexperienced people. However, magical sigils serve as a conduit, allowing people to channel a portion of themselves to those they have conquered. I won't lie it is not a peaceful contest. Cremdash requires you to battle a creature alone. By defeating it, and causing it to near death's door, you and the creature will become more open to each other. At this moment, you can forge a bond by asserting your will in a spiritual battle, allowing the creature to return to life. It will also gain the ability to grow in unique and truly amazing ways. This act deepens your bond with the process, making it easier in the future. In ancient times these creatures were bonded and evolved with their masters. In the past, they were used to survive, settle wars, and fight alongside warriors bringing glory and honor to us. Now, this opportunity has returned to us. It should be respected, for it is a powerful and dangerous tool.
~ Shika
The popularity of Cremdash has spread across the Aeternum Empire like wildfire. Initially, people enjoyed the brutality of the sport within the Arenas across the land however, when the world's barrier was broken, new powers and magic were released into the world. Cremdash champions soon become to be used for adventuring and war within armies.
How it works
- Players may obtain or create a signet ring that unlocks latent power to connect and dominate a creature that is on death’s door. Creating and/or obtaining rings should be done through roleplaying! Most creature types are available; however, some restrictions within each creature type are not allowed to become Cremdash Champions. Humanoids, Undead, Giants, and creatures of size Huge or Larger are generally completely off-limits.
- Once a signet ring has been obtained. Players may attempt to dominate a creature that they have defeated in 1v1 combat in the world.
- If successful, the dominated creature will be available for use in normal combat situations.
- Successfully winning a fight will award Battle Points that can be used to evolve and improve the champion.
- You can attempt to stabilize your creature if it gets down to 0 HP in battle. It is considered permanently dead if it dies, and a new champion will need to be obtained.
- Your creature uses your player's short rest die during times of short rest. This means a player must choose to heal themselves or expend a number of their die to heal their champion. Long rest rules apply as they would to a normal player.
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