The Wraith is quite mercurial. These spirits are strongly free willed and act quite independently to their host.
Dominant
A
Dominant Wraith's behavior is dependent on its host's
Unity score. If the total level count of a host's spirits is greater than the host's
Unity score, they lose control over the Wraith, and the Wraith becomes an independent
Spirit: Wraith with a level equal to the
Dominant Wraith's level under the control of the host's player. The host loses all abilities with the
Wraith keyword while their
Dominant Wraith remains independent, unless they also have
Subordinate Wraiths.
Effects
Each level in
Wraith grants the following:
- Any and all abilities with the Wraith keyword may select an additional target beyond the first. This can be the same target.
Subordinate
A
Subordinate Wraith chafes at its confinement within the host and yearns to be free. If the total level count of a host's spirits is greater than the host's
Unity score, the host loses control over a number of Wraiths equal to the difference between the total spirit level and the Host's
Unity score. These Wraiths remain bound to their host but act independently.
Effects
Each level in
Wraith grants the following:
- Any and all abilities with the Wraith keyword may select additional targets beyond the first equal to half the Wraith level rounded down (minimum of 1). This can be the same target. Any uncontrolled Wraiths select their own targets, either randomly or with the GM's discretion.
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