Tweaked Subclasses in Andromeda 2999 | World Anvil
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ANDROMEDA 2999

Tweaked Subclasses

Subclasses
The classes that doesn’t appear on the
following list remains as they are found in the
Player’s Handbook, though some of the new
proficiencies can be granted through a
specific subclass selection (such as the
sidearms proficiency for clerics granted by
the City domain and War domain).
Barbarian
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, [a] martial
weapons or longarms
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Animal Handling,
Athletics, Intimidation, Nature, Perception,
Streetwise, and Survival
Bard
Armor: Light armor
Weapons: Simple weapons, [a] hand
crossbows, longswords, rapiers, and
shortswords or sidearms
Tools: Three musical instruments of your
choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three
Fighter
Armor: Light arm or, medium armor, heavy
armor, shields
Weapons: Simple weapons, [a] martial
weapons or longarms and sidearms
Tools: None
Saving Throws: Strength, Constitution
Skills: Choose two from Acrobatics, Animal
Handling, Athletics, History, Insight,
Intimidation, Perception, Streetwise, and
Survival
Monk
Armor: None
Weapons: Simple weapons, [a] shortswords
or sidearms
Tools: Choose one type of artisan’s tools or
one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics,
Athletics, History, Insight, Religion, Stealth,
and Streetwise
Paladin
Armor: Light armor, medium armor, heavy
armor, shields
Weapons: Simple weapons, [a] martial
weapons or longarms and sidearms
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight,
Intimidation, Medicine, Persuasion, Religion,
and Streetwise
Ranger
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, [a] martial
weapons or longarms and sidearms
Tools: None
Saving Throws: Strength, Dexterity
Skills: Choose three from Animal Handling,
Athletics, Insight, Investigation, Nature,
Perception, Stealth, Streetwise, and Survival
Rogue
Armor: Light armor
Weapons: Simple weapons, [a] hand
crossbows, longswords, rapiers, and
shortswords or longarms or sidearms
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics,
Athletics, Deception, Insight, Intimidation,
Investigation, Perception, Performance,
Persuasion, Sleight of Hand, Sciences,
Stealth, and Streetwise

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