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Buildings/Architecture

  • Adventurer's Guilds
  • A.O. Ruins
    • Scattered across the main continent.
  • Blacksmiths
  • Boat bridges
  • Brewary/Meadary
  • Catacombs
  • Cities/architecture with plants everywhere.
  • Cities/villages on water
  • Dome buildings
  • Exotic petstores
  • Fairie houses/gardens.
  • Farms
  • Floating islands
    • Limited space. Must make use of ever available space.
    • Hard invade without air troops.
  • Gallows
  • Greenhouses
  • Hammock/rope floors in tree houses.
  • House boats
  • Inns
  • Lumbermills
  • Marketplaces
  • Massive, deep mines.
  • Menagerie
  • Mines
  • Mountain castles with waterfalls.
  • Nearly vertical stairs
  • Orchards
  • Palace gardens
  • Pigeon towers
  • Sawmill
  • Sea forts on stilts.
  • Seaports
  • Sewer systems
  • Slaughterhouses
  • Stables
  • Temples
  • Terranced Hills
  • Theaters
  • Underground architecture: Rounded, no edges
  • Vineyards
  • Water fountains
  • Water wheels
  • Watermills
    • Grind milling grain to flour
    • Run pumps, lathers, drills

Misc

  • Albion, a Great Coastal Kingdom?
  • Asgard, a settlement in the afterlife?
  • Atlantis
  • Bhogavati, An underground city of the Nagas. It is very hard to find. There are great white edifices carved out of rock and jewels paved into mosaics in the roads.
  • Center of the planet
  • El Dorado
  • Hell
    • A realm of punishment after death
    • Nearly every culture has a version of this
    • Many associated with fire, some icey, others an endless expense
    • Associated with monsters and torture
    • The sins one commits determines the punishment
  • Yeman Cliff village
  • Lighting: (Humans-Fire), (Dwarves-Glowing Moss), (Elves-Magic), (Gnomes-Glowing Crystals)

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Cover image: by NorthWhiteWolf

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