Buildings/Architecture
- Adventurer's Guilds
- A.O. Ruins
- Scattered across the main continent.
- Blacksmiths
- Boat bridges
- Brewary/Meadary
- Catacombs
- Cities/architecture with plants everywhere.
- Cities/villages on water
- Dome buildings
- Exotic petstores
- Fairie houses/gardens.
- Farms
- Floating islands
- Limited space. Must make use of ever available space.
- Hard invade without air troops.
- Gallows
- Greenhouses
- Hammock/rope floors in tree houses.
- House boats
- Inns
- Lumbermills
- Marketplaces
- Massive, deep mines.
- Menagerie
- Mines
- Mountain castles with waterfalls.
- Nearly vertical stairs
- Orchards
- Palace gardens
- Pigeon towers
- Sawmill
- Sea forts on stilts.
- Seaports
- Sewer systems
- Slaughterhouses
- Stables
- Temples
- Terranced Hills
- Theaters
- Underground architecture: Rounded, no edges
- Vineyards
- Water fountains
- Water wheels
- Watermills
- Grind milling grain to flour
- Run pumps, lathers, drills
Misc
- Albion, a Great Coastal Kingdom?
- Asgard, a settlement in the afterlife?
- Atlantis
- Bhogavati, An underground city of the Nagas. It is very hard to find. There are great white edifices carved out of rock and jewels paved into mosaics in the roads.
- Center of the planet
- El Dorado
- Hell
- A realm of punishment after death
- Nearly every culture has a version of this
- Many associated with fire, some icey, others an endless expense
- Associated with monsters and torture
- The sins one commits determines the punishment
- Yeman Cliff village
- Lighting: (Humans-Fire), (Dwarves-Glowing Moss), (Elves-Magic), (Gnomes-Glowing Crystals)
Remove these ads. Join the Worldbuilders Guild
Comments