Whispers on the Abyss
General Summary
014-1107:
Cade's Crew Arrives at Rhylanor
015-1107:
They have a meet and greet with Stannen Vaanali, where they meet Joachim and Maninra. The meet and greet is typical with food, refreshments, and wine. First order of business is determining the crew. Out of Cade's Crew Argo, Laura, Cedric, and Albrecht sign on. Ronald was offered to join but he is going to stay with Ulrikka and Zorphani and operate the Ancient Mariner to maintain the company on that end. Marquis Harold Haute, Dr. Peter Lucas, and Richard Skoll join on as well.
A set of very well created holographic images showcase the R2A4, progressing from its humble origins as a brokendown old Type R subsidised merchant to its sleek new look as a fast and elegant vessel to rival anything the megacorporations can field. Internal and optional features are mentioned, and the Travellers have the opportunity to agree which they want.
- DORSAL BULGE: Missile Battery
- MAIN CARGO AREA: Cargo
- FORWARD SECURE CARGO AREA: Vehicle garage
- Master: Richard Skol (Agent Skull)
- Astrogator:: Cedric Dutton
- Pilot: Argo Cade
- Chief Engineer: Albrecht Johnson
- Gunnery Officer: Argo Cade
- Purser: Harold Haute
- General Products has clearly dumped a great deal of money into the Jae Tellona operation and has been particularly blatant in using its money to win legal but morally questionable victories over its opponents.
- General Products invested a lot of money in its shipyard at Jae Tellona around 1070–80, setting up a specialist production facility for the Kinunir vanguard or colonial cruiser.
- either a reckless investment or the megacorporation knew something others did not, because at the time orders were small for the new design. In the event, even the short run originally ordered was curtailed and the design largely forgotten about.
- A few years ago General began throwing money around, converting the production facility to build other designs and greatly expanding it. Again, this investment seems based on insider knowledge, or else General Products are just keen on wasting money.
The rebel advance is broken. Their forces pull back leaving Medianne in the hands of the World Board.
The travellers aided the defenders and still probably prevented more casualties on either side. 080--089-1107: Harola Haute acts as the liason for negotiations. Eventually, they settle that 20% of profits will be diverted to the workers party for welfare concerns. They each get paid Cr 10,000 for their role in the negotiations. RVSC Offers their ship as neutral ground. This makes them look very very good. 090--117-1107: At Phlume they get 3 readings of 3 imperial vessels in space. Agent Skull alerts INI. At Rangent they pick up a passenger named Jeffe Khalid. At Pequan thry refuel at the refuel satellite. There another gliych occurs. VESSEL TYPE: Chazhdr-class, 67% Confidence. VESSEL IDENTITY: Unknown. LOCATION: Orbiting Mainworld. CONDITION: Operational. Weapons Unpowered. ADDITIONAL INFORMATION: Not responding to civilian transponder signals. ANALYSIS: No analysis possible at this time. The Chazhdr-class is a Zhodani light cruiser. This example is only two jumps from Zhodani space and has all manner of reasons to be present in a neutral system. 118-1107: They have meetings o Arden. Complications arose, and it was discovered that there was an intelligence program aboard the ship that was siphoning Imperial Ship positions and intelligence dumps from stations to the Zhodani. The Travellers were allowed to keep the ship, and Agent Skull managed to keep the ships systems a secret, instead passing blame to another agent. The former Reidd-Valaassi Starship Corporation Contractors were under suspicion but they were recruitiing into a counter intelligence operation. A counter intelligence operation involving the Personality Overlay.Rewards Granted
- Cr100,000 Each
- Monthly Salary: Cr10,000 X2
- Jae Tellona Bonus: Cr50,000
- Court Witness Pay: Cr1500
- For Group Cr250,000 Hi Credit Plaques, Cr32,000 Low denominations
- Dinom Bonus: MCr1.0
- Jeffe Khalid: Cr25000
Missions/Quests Completed
- Made deal with Sir Hallix
- Proved Zuengs innocence
- Flawless Rescues of the executive Streen and a separate flawless rescue of 14 civilians in the riots on Dinom.
Agent Skull
He identifies the intelligence suite in the ship. He has not yet figured out why though.Character(s) interacted with
Sir Ba-Abtab Atwa
Sir Ba-abtab Atwa is a member of a reptilian species known as Bawapakerwa-a-a-awapawab, which is shortened to Bwap on most occasions. Like most members of his species, Sir Ba-abtab Atwa is obsessed with details and minutiae, and loves sifting through data looking for patterns. His personal comm is loaded with insanely hard puzzles which he enjoys solving whenever he has a few moments to spare. His role with General Procurement is no accident; Bwaps are excellent administrators and he comes from a family ennobled for their services to the Imperial bureaucracy.KAPITEN IM RAUM SVAN BORRESSEN (Contact)
Kapiten Borressen is a high flyer in the Sword Worlds Confederation Navy. By a combination of charisma, drive and talent he gained rapid promotion, rising to command a small escort then increasingly powerful ships. He is confident and assured, and subscribes to the ideal that truly effective people do not need to make a noise about their achievements. Anyone worth his time knows how impressive he is; those that cannot see it are irrelevant. Borressen runs a highly effective crew in a relaxed manner. He believes it is important to make sure everyone knows what is expected of them and is offered help if they need it. Once expectations and capabilities are established he is intolerant of laziness and stupidity, and he is distinctly contemptuous of those who have little drive or competence. Fakers are a particular hate of his, as they are not merely a dangerous hole in an otherwise capable crew; they are also deceiving their crewmates.COMMODORE SIR HAMEX CALSTON (Contact)
.Sir Hamex is part of a group of nobles who support the Duchess of Mora in her bid to become sector duke. He hopes to receive a barony when he leaves naval service and to that end is pushing her agenda. However, he is not disloyal. He believes, or has convinced himself, that the Improved Kinunir really is the ship the subsector fleets need and feels no shame about receiving favours and thinly disguised bribed in return for backing it. The meeting with the General Products crew at Fulacin was supposed to finalise Sir Hamex’ backing for the vessel with a semi-plausible story about being impressed by one of these excellent ships at a chance encounter. He now needs to find an explanation for why he was aboard the vessel when it was hijacked. It will be easy enough to distance himself from the incident providing he can get far enough away and perhaps produce some witnesses to the ‘attack’ on his yacht somewhere else. He is grateful to the Travellers for helping him With this deception.Chief Executive Arlent Streen
Arlent Streen is a member of the World Board on Dinom and a major shareholder in several of the world’s industries. His holdings include mines and ore processing equipment but also some industry and infrastructure maintenance companies. He is not the owner of these firms but is a major shareholder with a great deal of influence. The majority of his holdings are in and around Medianne. Streen is little more popular with the workers than other World Board members but is not hated as some are. His policies are one-sided, geared towards making money for the shareholders above all else but he is aware that the workers will tolerate only so much. He is also adept at influencing company operators to follow his agenda in a way that allows him to distance himself from the ill-treatment of workers. There are some members of the working class who actually think he is more favourable towards them than the company owners they work for. Like many of the upper echelon of Dinom society, Streen is not a bad man, in that he is not deliberately cruel to anyone and means nobody harm other than his business competitors.Related Reports
The Trial .333 (08:00) 026-1107
Prosecution is not happy about the new witnesses. They cite numerous instances of vessels that went missing as well as some that were definitely attacked. For their part, the Zueng members refuse to confirm nor deny they took part in any given action and dismiss several of the allegations as spurious. Their legal representative points out that several of the ‘kills’ attributed to the Zueng are normally considered mysterious losses connected with the Abyss Rift and suggests it is rather odd that the prosecution suddenly wants these to be victims of piracy. Borressen then calls his expert witnesses. He begins a rather bold defence of the Zueng members by stating that he fought in the Fourth Frontier War. He was an officer aboard the cruiser Sigurd, which famously raided Imperial shipping during that conflict. Is the prosecution saying he is a pirate too? What then of the Imperial personnel who raided his people or the Zhodani Consulate? Are they all pirates or just the ones the Imperials do not like? Borressen begins callingwitnesses starting with Admiral Carlos Santoncheev, commander of the Imperial Spinward Marches fleet. Borressen reels off a long list of Imperial command officers, stating that every one of them is a witness for the defence because the Imperial Navy has carried out commerce raiding operations and will do so again in the future. With no evidence against them other than membership of an organisation branded pirates by the Imperials, the Zueng members are no more guilty of piracy than any naval officer or rating willing to carry out a raid if ordered to do so. His Questions to the Travellers: You are experienced spacefarers, are you not? Each member of the group answers affirmative. The vessel you crew… is it armed? Argo: With Pulse lasers and missiles. Why is your vessel armed? Richard Skol: To defend the company's property. Does possession of this weaponry make you a danger to shipping? Various: It certainly does not. If you were under attack you would fight, would you not? Argo: Yes! And with my flying we'd win. Would you fight to protect a friend, or someone you owed loyalty to? Cedric Dutton: Without Question If your friend or someone you owed loyalty to was threatened by a great beast too powerful for them or you to fight, would you stand by and let them die? Cedric Dutton: No I would not and I have already proven I would not in the field several times over. Perhaps you might try to distract the beast? Cedric Dutton: That's one of many methods What if your friend was fighting for their life against a mob? Would you try to get some of them to chase you instead? Cedric Dutton: Yes. And I'd make them pay for it too. If the only way to distract the mob was to threaten someone they cared about, would you do it to save a friend’s life? Cedric Dutton: Yes but if the person was innocent I'd never fulfill the threat. If your ship became disabled and what you needed to save it was nearby but did not belong to you, might you take it? Cedric Dutton: As long as it didn't endanger lives. Would you do the same to rescue a stranded friend? Argo Cade: Yes under the same conditions as the last question. If an unarmed man were carrying ammunition to someone firing at you, would you consider it acceptable to shoot them? Richard Skol: Yes Would you consider it acceptable to prevent materials reaching a weapons factory, if you know its products will be used against you? Richard Skol: Yes and it would be a valid battle objective. Have you or have you not just stated that you consider it acceptable to attack someone or something your enemy will rush to protect in order to save a friend? Have you just stated that you might take what you or a friend needed in order to save them or you? Richard Sol: Yes We have. The Trial goes on for 3 days. The Zueng won their case and the Imperials cannot convict.Notes
Entering the Malishu on Falacin
They enter through the lower Pinnace bay doors. There Richard finds in an access hall the body with the CO level key card. He assumes this is the captain. He uses his Forensic Tools to make note of the situation. They eventually make it to the Bridge and see the security footage: view security footage and see the incident play out from the return of the pinnace and elimination of the support team to the attempt to seize Sir Hamex and the subsequent fight and crash. When they find the commodore he is critically wounded. They call for Dr Lucas and Dr Laura to come for him. They wait for their companions and the companions take him to the medbay. By the time the hijackers come back to the ship, they kill the surviving body guard. Finally after some cat and mouse encounters, the 8 hijackers confront Richard, Cedric, and Argo. They defeated them within 30 seconds. Agent Skull knocks out one of the wounded, and it turns out she was the XO. They bring one more aboard the Warrior Princess, Med bay for a total of two.
Report Date
02 Apr 2024
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