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Sound Domain

In the beginning there was a great clamor, a thunderous tune that echoed out heralding the creation of the universe. Clerics of this domain see sound as the innate source of creation. From music to rousing speeches, sound is a powerful thing.   Sound Domain Spells Cleric Level Spells
  • 1st--Alarm, Thunderwave
  • 3rd--Knock, Suggestion
  • 5th--Blink, Thunder Step
  • 7th--Compulsion, Confusion
  • 9th--Creation, Dominate Person

Bonus Cantrips

When you choose this domain at 1st level, you learn the Booming Blade and Thunderclap cantrips. These count as cleric cantrips for you and don't count against the number of cantrips known.  

Thunderous Resonance

At 1st level, whenever you cast a spell that deals thunder damage you can add your Wisdom modifier to the damage roll.  

Channel Divinity: Sound of Creation

At 2nd level, you can use your Channel Divinity to harness the innate sound of all things. As an action, you may present your holy symbol and cause a small fraction of the divine sound of creation to echo out from you. All creatures that can hear within 30 feet of you must make a Constitution saving throw, taking 5d6 thunder damage and being deafened for 1 minute on a failed save and taking half as much damage and not being deafened on a successful save.  

Thunderous Voice

At 6th level, whenever you cast a spell that requires a verbal component you deal 1d6 thunder damage to all creatures within 5 feet of you.  

Thundering Strike

At 8th level, you gain the ability to infuse your weapon attacks with thunderous essence. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8  

Overwhelming Chorus

At 17th level, whenever a creature targets you with a spell that has a verbal component and requires you to make a saving throw you can add your Wisdom modifier to the saving throw.

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