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Purification Domain

Clerics of the domain of Purification venerate the fire and the way of clenaing soul and mind from all impurities. They are focussed on support and fire-damaging traits.   The domain embody the fire in all its meaning. Fire as a destructive force to destroy the unholy. Fire as purification and rebirth, both of the body and mind. Fire as the vital force of the universe, and the moving source of life.  

Purity Domain Spells

Spell level Spells
  • 1st--burning hands, feary fire
  • 3rd--continual flame, flaming shpere
  • 5th--aura of vitality, fireball
  • 7th--aura of life, fire shield
  • 9th--flame strike, mass cure wounds
 

Bonus Proficiency

  Starting at 1st level when you choose this domain, you gain proficiency with the medicine skill.  

Bless Bonfire

  Also starting at 1st level during a short or long rest you can bless target natural fire that can produce at least some bright light. You must expend 1 minute to bless it for 8 hours. Each friendly creature that rolls a healing hit dice within 120 ft. of the fire can’t regain less than twice your wisdom modifier (minimum of 2) hit points. Addtionally, each hostile creature has disadvantage on Dexterity (Sleath) checks while within 120 ft. of it.  

Channel Divinity: Scorching Purge

  Starting at 2nd level, you can call punishing flames to burn an unholy creature from within. As an action you can present your holy symbol at an aberration, fiend, monstrosity or undead within 10 ft. of you. That creature must make a Constitution sawing throw, receiving 2d10 + your cleric level fire damage on a failed save, or half that much damage on a successful one. The damage treats immunity to fire damage as resistence. A creature that fails the sawing throw have disadvantage on each ability check, attack rolls and sawing throw till the end of your next turn.  

Ritual of Purification

  Starting at 6th level, you can perform a 1 hour ritual targeting either a corpse or a crature within 5 ft. of you. The effect is different for each case.  
  • Corpse. That creature’s body is cremated, and is subjected to the effect of the Gentile Repose spell. That creature’s soul can’t be brought back to life in any way. If that creature can’t die, or regenerate with a phylacery of similar objects, those objects are destroyed as part of the ritual, and that creature dies in any case.
 
  • Creature. That creature is subjected to the effect of the Remove Curse spell and any condition or disease affecting that creature is removed. If the conditions or diseases have a saving throw to end the effect, instead, that creature can repeat the throw, ending the effect on itself with a success.
  After you use this feature you can’t use it again till you complete a long rest.  

Potent Spellcasting

  Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.  

Fire Benediction

  Starting at 17th level, you can expend 1 minute to benedict one willing creature within 5 ft. of you. That creature gains the following benefits for the next 1 hour. The bless can’t be used on the same creature twice till that creature’s next long rest.  
  • That creature has resistence to fire damage.
  • Once each turn that creature can add 1d8 fire damage to a weapon damage roll.
  • That creature can’t be frightened.
  • That creature’s weapon attacks are considered magical for the purpose of overcoming immunity or resistence to such damage.
  • That creature is subjected to the effect of the Protection From Evil And Good spell.
  You can have a number of creatures subjected to this effect at a time up to your Wisdom modifier (minimum of 1).

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