Morogh, God of the Oceans (MOR-awg)
NAME: Morogh (common), Muchadh (Dwarven), Mutagh (Elven), Proteus (Minotaur), Mozez (Gnome)
God of: Oceans/Seas
Constellation: The Dolphin
Sex: Male
Alignment: Neutral
Morogh is the deity of large bodies of water. He doesn’t concern himself much with mortal doings. Sailors pray to him for mercy, and he shows them mercy when he feels like it, and shows them death when he prefers.
His clerics pray to him for good winds and good harvest of the sea and make sacrifices to him to keep him happy and calm. They also use their powers to save the creatures of the sea, especially creatures such as mermen and dolphins, from needless death at the hands of overzealous fishermen. They are also great explorers of the sea.
Requirements of clerics:
Alignment: Neutral or Neutral good
Races allowed: Elf, Gnome, Half-elf, Human, Kender, and Minotaur
Gender: Either
Weapons Permitted: Harpoon, net, spear, sword/cutlass, trident
Armor permitted: No armor, only shields
Domains: Ocean, Sea, Tempest,
Wind
Holy Symbol: Trident medallion
Extras:
• SPEAK WITH ANIMALS (aquatic), WIS mod times/day
• WATER WALK 2x/day
• Choose one of the following feats at 1st level:
- Hyperalert
- Tempest
- Unique Weapon Mastery (trident)

Children
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