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Healing Domain

Your touch staves off pain and death, and your healing magic is particularly vital and potent.  

Granted Powers

  • Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Healer’s Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%).
   

Domain Spells

  1st—cure light wounds,   2nd—cure moderate wounds,   3rd—cure serious wounds,   4th—cure critical wounds,   5th—breath of life,   6th—heal,   7th—regenerate,   8th—cure critical wounds (mass),   9th—heal (mass).

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