Guardian Domain
Clerics from the guardian domain, also normally called "guardians", are divine acolytes that devote themselves to become wardens and protectors not only of their temples, but also of people trasures, and ideals. They can be devotees of any type of divinity, since any temple can benefit from the dedicated protection granted by guardians, but they are more commonly found in temples of gods that have Protection or War on their portfolio. They can often be found working as bodyguards, caravan guards, and working as guards at public events
Finally, there are guardians that are devoted to a secular organization, such as a kingdom, and train their abilities - magical or otherwise - to protect either territory, by patrolling borders and guarding fortresses; nobles, acting as royal guards and elite protectors; and relics, protecting items that have either symbolic value or magical power.
Guardian Domain Spells
- 1st--shield, sanctuary
- 3rd--arcane lock, warding bond
- 5th--counterspell, magic circle
- 7th--death ward, otiluke’s resilient sphere
- 9th--circle of power, wall of force
Bonus Proficiency
At 1st level, you gain proficiency with heavy armor.Protect Self
At 1st level, you can now add half your Wisdom modifier (rounded down) to all Constitution and Dexterity saving throws.Ward
At 2nd level, the guardian can turn himself into a mobile wall. As a bonus action you can spend one use of your Channel Divinity to gain the following benefits for 1 minute:- All creatures of your choice within 5 feet gain the benefits of half cover.
- You gain resistance to one damage type of your choice.
- Whenever you or a creature within 5 feet succeeds a Dexterity saving throw, that creature takes 0 damage, instead of half.

Comments