Granted Power:
You cast good spells at +1 caster level.
Good Domain Spells
- 1st--Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
- 2nd--Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
- 3rd--Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
- 4th-Holy Smite: Damages and blinds evil creatures.
- 5th--Dispel Evil: +4 bonus against attacks by evil creatures.
- 6th--Blade Barrier: Wall of blades deals 1d6/level damage.
- 7th--Holy WordF: Kills, paralyzes, slows, or deafens nongood subjects.
- 8th--Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
- 9th--Summon Monster IX*: Calls extraplanar creature to fight for you
Touch of Good
You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Holy Lance
At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
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