The exhilaration of crossing the finish line, besting an opponent in a duel, gazing at an empty battlefield, enemies strewn at the feet of the victors. Competition, cooperation and triumph are the essence of the Competition domain.Clerics of these deities inspire and aid their allies. They turn the tides of battle, seizing victory for their chosen side.
Deities: Tros
Competition Domain Spells
- 1st--Heroism, Longstrider
- 3rd--Aid, Healing Spirit
- 5th--Aura of Vitality, Crusader's Mantle
- 7th--Death Ward, Freedom of Movement
- 9th--Rary's Telepathic Bond, Wall of Force
Cooperative Effort
At 1st level, you can take a bonus action on each of your turns in combat. This action can only be used to take the Help action.
Resurgence
Also at 1st level, your spells will allow vyour allies to continue their assault, granting them bursts of movement.
Immediately after you cast a spell of first level or higher on an ally, that ally can use it's reaction to move up to its speed without triggering attacks of opportunity. If the spell targets more than one ally you can choose the ally who can move.
Channel Divinity: Rally Cry
Starting at 2nd level, you can use your Channel Divinity to rally your allies to to combat
When you roll for initiative you call out a stirring shout granting you and your allies advantage on the initiative roll.
Impending Victory
Starting at 6th level, when you or an ally reduces a hostile creature to 0 hit points, you and one ally of your choice gains temporary hit points equal to your wisdom modifier + your cleric level (minimum of 1).
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level the damage increases to 2d8
Victory's Herald
Starting at 17th level when you use Rally Cry, you can allow the spirit of victory to fill you, giving your allies the strength to go on in the face of defeat. For the duration of that initiative roll, you gain the following benefits:
You gain a pair of ethereal glowing wings granting you a flying speed of 60 feet.
Allies within 60 feet of you cannot be frightened or gain levels of exhaustion
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