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Creatures With Corruption

There are many forces in the universe that can corrupt creatures. Corruption can come in many different forms depending on its source. In whichever form it appears, it grants and places both powers and curses upon anyone that it interacts with.

Corruption changes a creature both physically and spiritually, as corruption is a form of energy. A dwarf’s skin can turn to red with fiendish corruption, or a halfling with aberrant corruption may leave slimy traces behind. Their intentions and behaviors change accordingly, as well. Fiendish corruption may cause a creature to be more destructive or insidious, while necromantic corruption makes a creature obsessed with death.

Different creatures become corrupted on different occasions, determined at the GM’s discretion. For instance, a commoner can be corrupted instantly when it is exposed to a font of fiendish energy in a forgotten cave; while an angelic creature can be infused with aberrant energies after having been exposed to them for 1 year.

Creatures With Corruption Template

All creatures can become corrupted. A creature changes differently depending on the source of corruption. A creature with corruption keeps its statistics except as follows.

Alignment. The corrupted creature’s alignment changes based on the source of corruption.

SourceAlignment
Fiendish Lawful Evil (Devil) or Chaotic Evil (Demon)
NatureNeutral Evil
Necromantic Varies
AberrantChaotic Evil

New Feature: Aura of Corruption. A corrupted creature reflects the maddening emotions the corruptions invoked within it and emanates an aura of 10-foot radius. Any creature who enters the aura or ends its turn within the aura must make a Wisdom saving throw or it takes 1d10 psychic damage. If a creature fails the saving throw for 3 times within 1 minute, it becomes corrupted

Challenge. The creature’s challenge rating increases by 1.

Senses. The corrupted creature’s eye changes color. It can even become pitch black completely. As a result of this change, the creature gains Darkvision with a radius of 60 feet. If it already has Darkvision with a radius of 60 feet, the creature gains Blindsight with a radius of 10 feet

Language. The corrupted creature gains a language according to the source.

SourceLanguage
FiendishAbyssal or Infernal
Nature
Necromantic
AberrantDeep Speech

Resistances. The corrupted creature gains resistance to a type of damage based on the source of corruption.

SourceDamage Type
FiendishFire of Poison
Nature Acid or Poison
NecromanticNecrotic
AberrantRadiant


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