Guruth-an-il "The Ravager"
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The death knight is a 19th level spellcaster. Its spellcasting ability is Charisma (spell save DC18, +10 to hit with spell attacks). It has the following paladin spells prepared:
1st level (4 slots): command, compel duel, searing smite
2nd level (3 slots): hold person, magic weapon
3rd level (3 slots): dispel magic, elemental weapon
4th level (3 slots): banishment, staggering smite
5th level (2 slots): destructive wave (necrotic)
Magic resistance. The death knight has advantage on saving throws against spells and other magical effects.
Marshal undead. Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.
Multiattack. The death knight makes three longsword attacks.
Longsword. Melee weapon attack: +11 to hit, reach 5 ft., one target. Hit 9 (1d8 + 5) 1d8+5 slashing damage, or 10 (1d10 + 5) 1d10+5 slashing damage if used with two hands, plus 18 (4d8) 4d8 necrotic damage.
Parry. The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.
When a Paladin that falls from grace dies without seeking atonement, dark powers can transform the once-mortal knight into a hateful undead creature. A Death Knight is a skeletal warrior clad in plate armour. Beneath the helmet, one can see the knight's skull with malevolent pinpoints of light burning in its eye sockets.
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