Guruth-an-il "The Ravager" Character in Ammarun | World Anvil
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Guruth-an-il "The Ravager"

She's a Death Knight.   Her mobs are called The Scourge colloquially.
Current Location
Children
Ruled Locations

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Death Knight

Medium undead, chaotic evil
Armor Class 20
Hit Points 180 (19d8+95) 19d8+95
Speed 30ft

STR
20 +5
DEX
11 0
CON
20 +5
INT
12 +1
WIS
16 +3
CHA
18 +4

Saving Throws Dex +6, Wis +9, Cha +10
Damage Immunities Necrotic, poison
Condition Immunities Exhaustion, frightened, poison
Senses Darkvision 120 ft., passive Perception 13
Languages Abyssal, Common
Challenge 17 (18,000 XP)

The death knight is a 19th level spellcaster. Its spellcasting ability is Charisma (spell save DC18, +10 to hit with spell attacks). It has the following paladin spells prepared:   1st level (4 slots): command, compel duel, searing smite
2nd level (3 slots): hold person, magic weapon
3rd level (3 slots): dispel magic, elemental weapon
4th level (3 slots): banishment, staggering smite
5th level (2 slots): destructive wave (necrotic)

1/day: Hellfire orb. The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centred on that point must make a DC 18 Dexterity saving throw. The sphere spreads around corners. A creature takes 35 (10d6) 10d6 fire damage and 35 (10d6) 10d6 necrotic damage on a failed save, or half as much on a successful one.


Magic resistance. The death knight has advantage on saving throws against spells and other magical effects.
Marshal undead. Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.


Actions

Multiattack. The death knight makes three longsword attacks.
Longsword. Melee weapon attack: +11 to hit, reach 5 ft., one target. Hit 9 (1d8 + 5) 1d8+5 slashing damage, or 10 (1d10 + 5) 1d10+5 slashing damage if used with two hands, plus 18 (4d8) 4d8 necrotic damage.

Reactions

Parry. The death knight adds 6 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.


 

When a Paladin that falls from grace dies without seeking atonement, dark powers can transform the once-mortal knight into a hateful undead creature. A Death Knight is a skeletal warrior clad in plate armour. Beneath the helmet, one can see the knight's skull with malevolent pinpoints of light burning in its eye sockets.

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