Confusion

The Kindred causes the targets mind to feel hazy and confused.

Type: Ability
Tag: Mental
Range & Targets: A single individual within Eye Contact.
Cost: None
Conditions: Must make Eye Contact. Can only be used once per Scene.
Risk: Minor. You are causing the target to begin to act sluggishly or suddenly change their actions.
Test: None
Resistance Roll: Composure + Resolve (3, mortals have no protection against this ability)
Duration: 1 Action or until the targets next roll (in the event of the Even result).
Mental Strain: 1 point of Superficial Willpower Damage.

Effect

Unless the target passes its Resistance Roll apply the following:   Odds: The target stops its current action and must chose an alternative one (even changing targets).   Evens: The target’s next roll is halved (rounding up).