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Ambaria A TTRPG Campaign Frame

Created by

and other credits (for rules and visuals)

The System

This setting is developed for Daggerheart games, but it could be adapted for an system.

The World

Ambaria slowly entered the modern age as the new scientific field of amberic philosophy led to the development of unique technological inventions. Marvels like the train engine, or horrors like the amberic bomb, changed how the world itself was perceived. Travel time was shortened. Faraway nations became neighbors. Wars spread more devastation than ever before. Leaders understood they would profit more from trade than conquest; thus, they laid down their iron blades, and picked up their feather quills. They found new ways to exploit their people, gather infinite riches, and amass more power.


Tools

There are two tools you can use:

  • The GLOSSARY

  • To better understand a word you discovered while playing

  • The GUIDE

  • To help you create your character, and explore the world of Ambaria

    World Map