This setting is developed for Daggerheart games, but it could be adapted for an system.
Ambaria slowly entered the modern age as the new scientific field of amberic philosophy led to the development of unique technological inventions. Marvels like the train engine, or horrors like the amberic bomb, changed how the world itself was perceived. Travel time was shortened. Faraway nations became neighbors. Wars spread more devastation than ever before. Leaders understood they would profit more from trade than conquest; thus, they laid down their iron blades, and picked up their feather quills. They found new ways to exploit their people, gather infinite riches, and amass more power.