Laser Weapons
Blasters
*all blasters can be set to non-lethal (1-action). When you interact to draw the blaster, choose lethal or non-lethal.
** Plasma trait: weapons with this trait provide partial physical damage. Creatures hit by this weapon apply half of their fire resistance (if any) and/or half of their resistance to physical damage (if any). Choose the highest resistance between bludgeoning, piercing, and slashing.
Hold-out Blaster
Price: 3 credits | Damage: 1d6 Fire | Bulk: L
Hands: 1 | Range: 60 ft | Reload: 2
Category: Simple
Ammunition: Energy Clip
Group: Blasters | Traits: Deadly 1d6, Plasma
Laser Revolver
Price: 3 credits | Damage: 1d8 Fire | Bulk: 1
Hands: 1 | Range: 60 ft | Reload: 6
Category: Martial
Ammunition: Energy Clip
Group: Blasters | Traits: Deadly 1d10, Plasma
Standard Blaster
Price: 6 credits | Damage: 1d10 Fire | Bulk: 2
Hands: 2 | Range: 120 ft | Reload: 6
Category: Martial
Ammunition: Energy Clip
Group: Blasters | Traits: Deadly 1d10, Plasma
Heavy Blaster
Price: 8 credits | Damage: 1d12 Fire | Bulk: 2
Hands: 2 | Range: 100 ft | Reload: 6
Category: Advanced Martial Weapon
Ammunition: Energy Clip
Group: Blasters | Traits: Deadly 1d10, Plasma
Laser Sniper
Price: 20 credits | Damage 2d8 | Bulk: 2
Hands: 2 | Range: 500 ft | Reload: 2
Category: Advanced Martial Weapon
Ammunition: Energy Clip
Group: Blasters | Traits: Fatal 1d10, Plasma
Ammunition
Weapon Type | Description | Cost |
---|---|---|
Holdout Blaster | 5-pack of clips (2 shot clip) | 1 silver |
Standard Blaster/
Laser Revolver |
5-pack of clips (6 shot clip) | 5 silver |
Heavy Blaster | 5-pack of clips (6 shot heavy) | 1 gold |
Laser Sniper | 5-pack of clips (2 shot sniper) | 1 gold |
Melee Laser Weapons
Shoto Lightsaber
Price: 175 credits | Damage 1d6 Fire | Bulk: L
Hands: 1
Category Advanced Martial Weapon
Group: Melee Laser Weapons | Traits: Finesse, Agile, Uncommon, Deadly 1d6, Plasma
Lightsaber
Price: 200 credits | Damage: 1d8 Fire | Bulk: 1
Hands: 1
Category: Advanced Martial Weapon
Group: Melee Laser Weapons | Traits: Finesse, Uncommon, Deadly 1d8, Plasma
Double Bladed Lightsaber
Price: 250 credits | Damage: 1d8 Fire | Bulk: 2
Hands: 1
Category: Advanced Martial Weapon
Group: Melee Laser Weapons | Traits: Deadly 1d8, Two-Hand 1d10*, Uncommon, Finesse, Plasma
*The double-bladed lightsaber deals 1d8 Fire with 1 blade active and 1d10 Fire with two blades active
Lightsaber Pike
Price: 250 credits | Damage: 1d10 Fire | Bulk: 3
Hands: 2
Category: Advanced Martial Weapon
Group: Melee Laser Weapons | Traits: Deadly 1d10, Uncommon, Versatile Blunt, Reach 10 ft, Plasma
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