HB - Druid: Circle of the Bone Weaver
All things must die, but just because something is no longer alive does not mean it's no longer of value. Where most would see only a corpse a Bone Weaver sees potential. At least after all those mushy, fleshy bits have been removed…
Circle Spells
2nd level feature Your affinity for the dead and departed grants you access to certain spells. At 2nd level you learn the Toll the Dead cantrip At 3rd, 5th, 7th and 9th level you gain access to the spells listed for that level in the Circler of the Bone Weaver table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell nonetheless counts as a druid spell for you.Patchwork Companion
2nd level feature Where most would only see a pile of assorted bones you can see the life inside calling for you to give it form and with your magical needle and thread in hand you rise to meet the challenge.Creating your Patchwork Companion
Over the course of a long rest, you can take the bones of various creatures and assemble them into a new form, your patchwork companion. The ritual takes 8 hours to complete and requires 150gp worth of components. The patchwork companion is assembled from the following components:- Skull - the skull used determines your companion's senses and passive perception as well as any head-based attacks the original creature had (E.g. Bite, Horns, Tusks, etc.).
- Torso - the torso used determines the creature's CON score, saving throw proficiencies, size and hit die (tiny - d4, small - d6, medium - d8, large - d10, huge/gargantuan - d12).
- Arms(/front legs) - the arms used determine your companion’s STR score as well as any climbing speed or arm-based attacks the original creature might of had (E.g. Claws, Slam, etc.).
- Legs - the legs used to determine your companion’s DEX score and movement speed (walking)
- Special - the special slot is used for any abilities from a creature you wish to add to your companion. E.g. Wings for a flying speed, a tail for a tail-based attack, a shell for a higher Ac, etc. At 2nd level you have one special slot available to you, you gain another at level 10.
Comments