Hydraulic Jacks
Your leg muscles and tendons are replaced with machines powered by hydraulics which can adjust to swift movements and sudden falls. At tier 2, your hydraulic legs are weaponized pistons that can transmit tremendous amounts of kinetic energy. At tier 3, automatically adjusting spikes and grips assure that you can move cross any surface at any angle.
Tier 1. Your movement speed increases by 15 feet and your jump distance is tripled. When you fall, you can use your reaction to take no damage from falling. Making a standing long jump no longer reduces the distance you can jump.
Tier 2. Previous tier applies. Additionally, your legs become natural weapons with the finesse property, which you can use to make unarmed strikes. If you hit with it, you deal bludgeoning equal to 1d8 + your Strength or Dexterity modifier (your choice). When you use your reaction to take no damage from falling, you can make a special attack with your legs against a target within 5 feet of you. If the attack hits, it deals its normal damage plus 1d6 for every 10 feet you fell. You can’t use this ability again until you finish a short or long rest.
Tier 3. Previous tiers apply. Additionally, difficult terrain doesn’t cost extra movement and you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed.
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