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Pantheon

The Deities of the Past and Present

For reasons that remain unclear, when the Refraction occurred and the multiverse was created, living, sentient beings were also born. These beings wielded vast power which they used to further shape the multiverse. Many of these beings were tied to the primal forces which permeated the world, holding particular power over them and shaping creatures out of them. These beings would become known as Gods, Archfiends, Archfae, Primal Kings and Queens, Elder Ones, and others. Overtime, some of these beings have been replaced in their station for one reason or another.  

Active Gods

 

Valikos

The Old Man of the Mountain, the Elder

  Valikos is the god of magic and secrets. When the gods were born in the violence of the Refraction, Valikos' interests quickly fell upon the magical weave running through the multiverse. He studied it, seeking to understand its nature, unlock its secrets, and learn how to use it. It is said that Valikos cast the first spell of the multiverse. It is he who discovered the different applications of manipulating magic that would eventually become known as the 10 schools of magic. He also is believed to have learned the first secret, though, for obvious reasons, it is unclear as to what the nature of this secret is. It is speculated that the secret involves the origin of the gods, or perhaps even Prism itself. Others speculation is that he learned another application of magic deemed unfit to share with the multiverse. Valikos' teaching the other gods about magical may seem antithetical to his secret-keeping, but he is less commonly known for being a bit of a know-it-all. While he takes sworn secrets very seriously, the Old Man of the Mountain relishes any chance to discuss his latest breakthroughs and theories in his constant research and experiments with magic. It is for this very reason the beings with whom he crosses path often find themselves looking for a way out of a one-sided conversation. In fact, the reason his titles of the Elder and Old Man of the Mountain come from the fact that he appears as a wizened elderly man, which he considers to be a sign of experience and intelligence, thus looking older than any of the other gods, despite being born at the same time as the other originals. Specifically Valikos tends to appear as a dark-skinned old man with a long, pointed, white beard, wearing a dark blue hooded robe. He carries a simple wooden staff and a lantern with 10 orbs of color orbiting inside, representing the 10 schools of magic. Thick tomes and scroll cases hang off a belt wrapped around his waist. Valikos enjoys solitude to when he is into his work, so he is most often locked away in his tower, the Sanctum Arcanum, located high on a mountain in the Orchard. The Sanctum contains a floor dedicated to each school of magic, where Valikos keeps his findings. Another floor is a lab where Valikos spends most of time looking for new applications of magic. The top floor of the tower is an expansive library which contains every secret being kept in the multiverse. The library shifts and changes as secrets are made known. The inside of the Sanctum Arcanum does not make spatial sense given that it appears bigger on the inside than it does on the outside.  

Nyther

The Dread of All, The Sunsetter

    Nyther is the god of darkness and fear. One of the original gods and "brother" to the goddess of death Nyxel, Nyther took great interest in the Gloom. He particularly was drawn to how the other young gods reacted to the darkness. Many were reluctant to travel to the plane, finding that it saddened them, put them at unease, even frightened them. Nyther embraced the solitude granted by the dark, taking the time to learn how to amplify the potency and power of shadow. When the multiverse began to be populated by mortal creatures, Nyther ensured to introduce them to fear as soon as they were born. Just as the prayers and offerings gave power to his kin, Nyther was sustained by the wails of the terrified. The Dread of All's relationship to the other gods is generally one of avoidance. Even other deities that would also be considered evil tend to conduct any dealings with Nyther at arm's length. The primal emotion of fear is one that even the gods, for all their divine might and omnipotence, deep down still retain from those first confused moments of their birth, and fear is Nyther's domain. The title of Sunsetter is a relatively new one, gained from his attempt at blotting out the sun, thus causing the cataclysm of the Ebon Dawn, otherwise known as the Cosmic Confligration. Nyther discovered a way to tap into the entropic forces of the Decay to perform a ritual that would create a "shadow sun." The Shadow Sun would grow and grow until it engulfed the sun, plunging the world into darkness and fear, a world created in Nyther's image. This was only stopped by Pyrevell, god of light and fire, placing himself at the center of the sun, creating a battery to sustain the star's life. The initial "connection" with the sun caused a flare which caused planet-wide destruction on Altustea. However, it stopped the growth of the Shadow Sun, though it still exists as a dot of black orbiting the sun. Nyther most often appears as a humanoid silhouette shrouded in shadow. Two points of pale light mark eyes peering out from the dark. He dwells in a citadel of shadow deep in the Gloom known as the Phobia Exalted  

Brigguf

The Burning Beard, The Hearth Hammer

  Brigguf is the god of craftsmen and protection. He also would come to be known as god of dwarves and he is considered the top of the dwarven pantheon. Brigguf finds his domain in the smith's hammer and the guardian's shield. Aside from dwarves, artisans hold a reverence for Brigguf, as do the homes of soldiers. Many families of soldiers have a modest shrine to Brigguf, hoping that his protection falls on their home and on their loved one. These ties to home and family are the source of Brigguf's title of Hearth Hammer. Brigguf appears as a dwarf-like humanoid with fiery red hair and beard, which also burns with the flames of the forge and the hearth. He wields a warhammer of stone and adamant forged in the heart of volcano on the Plane of Magma and tower shield shaped like the top of an anvil.  

Nyxel

The Misericorde, the Last Breath

  Nyxel is the goddess of death and the lifecycle. The first of the gods born, albeit by only moments, the creation of life ensured the creation of death. Nyxel was born with the understanding that all things must die and, understanding the importance of the cycle of life and death, took up her duty over this domain. She does not revel in death, she simply ensures the natural progression of mortality, and she views birth just as important as death. It is for this reason she is prayed to during the birth of children just as she is for funerals. Nyxel established the first of the Divine Planes, Mictecaci, also known as the Mercy. This is where she gets her title of the Misericorde. In the Mercy, she established a palace in which she oversees the judgement of the souls of all who perish, sending them to their destined afterlife. She has accepted charge of this responsibility for all time, until the very end, where it is believed that the last breath of the multiverse will indeed be hers. Nyxel's relationship with other deities is one of respect, at the very least, and cordial with many. Her only true enemy is Jowbeck, the god of the undead, whose existence is blasphemous to the lifecycle. Nyxel harbors some resentment to Valikos for unleashing the secrets of necromancy upon the multiverse. She is also considered the "brother" of Nyther, as initially, their interests were similar before Nyther took to the dark. Nyxel appears as a humanoid woman with an elegant crimson gown and long black hair. She wears a veil adorned by a crown of chrysanthemums, white lilies, poppies, and orchids. Under the veil, her face appears skeletal, although when the veil is lifted she chooses to present as having a face merely painted with the visage of a skull.  

Egoya

The Bookkeeper, The Lady of the Quill

  Egoya is the goddess of knowledge and writing. The "sister" of Valikos, although it wouldn't be obvious going merely by how they often choose to present themselves. Where Valikos watches over secrets kept, Egoya presides over what is known. The joy of discovery, the satisfaction of research, the sharing of teaching, and even the despair of bad news fall under into the Bookkeeper's domain. The written word also finds its place with her, particularly in the variety, the language, the vehicle which passes knowledge to all who read it. Egoya is as chatty as her brother, but much less difficult to deal with. Despite her amicable nature, she finds herself drawing the ire of entities more prone to jealousy and the pursuit of power, as her library keeps all the knowledge of the past and present. Valikos' secrets is equally targetted and the two have actually developed a system of alarm should plots be hatched against their domains, as said plots end up in either of their libraries, be they known or secret. Egoya appears as a dark-skinned young humanoid woman with white hair and pointed ears. She wears an elegant blouse with frilled cuffs and a billowing skirt with many folds and layers decorated with ornate golden threading that resembles shifting words in languages both alive and dead.  

Arianeth

The Wellspring, All-Mother

  Arianeth is the goddess of life and healing. The moniker All-Mother is somewhat of a misnomer as Arianeth isn't actually one of the original gods. She is in truth the First Daughter, the first divine spawn of the original gods, having been created by Jowbeck, who held the domain first. She took up her father's mantle after Jowbeck's corruption lead him to his death and subsequent reanimation in the Decay as the first undead. So, while she was not involved in the creation of many of the mortals of the multiverse, she took on her role of caring for the very life force of all as a mother would her own children. Arianeth's hatred of undead rivals only that of Nyxel and her gift of radiance which can burn out the stain of living corpses greatly helps Nyxel look the other way when it comes to Arianeth's magical healing that meddles with the lifecycle in its own. Arianeth appears as a hairless humanoid woman with very angular features, almost appearing to be made of glass or crystal with golden light emanating from within. A pair of angelic wings float behind, seemingly not attached to her body, but moves along with her as if they were, and with prismatic shifting color depending on the angle one sees them. She wears a pure white gown and wears an ornate crown that seems to be made from the same sort of material as her wings. The sheer radiance and purity of her form is difficult to gaze upon even by other gods at times

Reaviel

The Sun Sworn, The Searing Dawn

  Reaviel is the god of light and fire. Originally the right hand servant of Pyrevell, the first god of light and fire, Reaviel took up the mantle after the Ebon Dawn. Pyrevell having given himself to keep the sun burning, Reaviel swore to his former master to watch over his domain. A warrior at heart, Reaviel burns with the desire for vengeance against Nyther for his attempt at the Ebon Dawn, a fury he must often temper lest his light and flame burn uncontrollably. Reaviel and Arianeth share a bond thanks to their similar circumstances and domains Reaviel appears as an orange-skinned humanoid wearing ornate gold and red plate armor with hair and wings of fire. He also wields a sword whose blade is forged of pure flame and a round shield which is said to gleam with the light of the sun.      

Lodiweth

The Lady of Flowers, The Wise Owl

  Lodiweth is the goddess of nature, particularly the flora and fauna of the land. While not an original god, Lodiweth was born not terribly long after the rest. Koradum, primordial god of earth discovered patch of flowers growing on his mountain. Struck by their beauty, he was inspired to create a being from them. Thus, he created Lodiweth, the Lady of Flowers. Though his intention was to make her his wife, Lodiweth did not seem interested, content with exploring the Coalescence, her every step leaving meadows and forests in her wake. Koradum constantly pursued Lodiweth, often interrupting her time in her gardens to whisk her away to his mountain thrown in attempts to woo her. Eventually, Lodiweth formed a bond with Sednya, who found herself in similar circumstances. Emboldened, Lodiweth made it clear that, not matter what she was created for, she did not share the feelings Koradum had for her. Shamed by his behavior, Koradum retired to his mountain, bequeathing lordship of the earth to Lodiweth. The Lady of Flowers finds herself in all that is green and all that crawls. While not hateful of humanoids outright, she does find the insistence of the majority of them to mar the land with civilization to be distasteful. Wise hunters and ranchers make sure to give thanks to Lodiweth for the offerings of the animals they slaughter for food. Lodiweth is cordial with the gods who don't find themselves prone to evil deeds, though the relationship between her and Sednya, goddess of sea and air, is one of the strongest among the divine. While many assume this relationship to be romantic, the love between the two goddesses is something beyond simple labels. Lodiweth appears as a humanoid woman whose features and hair seem to be formed by flowers. She wears a gown which seems to be made from moss, twigs, and vines and a cloak which is made from brown and white bird feathers. She spends much of her time observing her creations in the wildernesses of the Coalescence, often taking the form of a bird native to the area. Her preferred form is that of an owl; with the barn owl being the preferred species.    

Parthius

The High Judge, The Cornerstone

  Parthius is the god of law and civilization. Immediately after his creation in the Refraction, Parthius found himself a bit lost. He found himself pondering the newfound order of the universe after the chaos that had existed before, though he could not find a domain to dedicate himself to. It wasn't until the early humanoids when Parthius realized his calling. He found himself in gathered clusters of shelter, in the understood etiquette between living creatures. He has since overseen the rise of civilization, watching over the raising of cities and the order of wilderness tamed. However, Parthius has found himself inextricably tied to Chardra, goddess of conquest and tyranny and Queen of Hell, as many iron fisted injustices and corruptions of law are carried out in his name.    

Sednya

Mother of the Deep, The Stormcaller

  Sednya is the goddess of the sea and air. Daughter of Thalqua, primordial god of water, who created her as a "gift" for the Four Winds Zuun'Kho'Baar'Omm, primordial god of air. Sednya, however, had no desire to marry the Winds, and defied her father. In a rage, Talqua cast her into the border of the Plane of Ice, trapping her in the heart of the largest glacier floating in the infinite frozen sea. So hard she fought that the fingers of her left hand were severed by the ice wall shutting on them. These fingers would go on to form the first creatures of the sea. When the Winds heard of what happened, they were enraged by Sednya's treatment, forming a violent storm which tossed and churned Talqua's waters with such force it threatened to tear the plane apart. Shamed, Thalqua released Sednya and gave her dominion over the sea. As a gift, the Winds gave her dominion over the air. While Talzimer is the primary god to which sailors and anglers pray, anyone who makes their life on the sea gives due to Sednya, and she mothers the bounty for which they fish and calls the storm which tosses their ships. Sednya enjoys the solitude of her floating glacial palace, though she is cordial with most gods and welcomes visits. Her relationship with Lodiweth is particularly close, with the two sharing possibly the closest bond between any of the gods. The two who look over the flora and fauna of the land, sea, and air, spend much time together. Sednya appears as a humanoid woman with almond-shaped eyes and extremely long black hair, which seems to float as if in water. She wears an elegant blue amauti trimmed with fur. At time she appears with humanoid legs, other times she resembles a mermaid, but with the tail end of an orca rather than a fish tail.    

Talzimer

 

Sail Sire, The Angler

  Talzimer is the god of ships and sailors. Not one of the original gods, he was fathered by Parthius to aid in civilization's expansions out to the seas. Because of this, he sometimes clashes with Sednya in the same way Lodiweth clashes with Parthius. These tensions have never grown to outright hositility    

Hedyand

The Tumbling Dice, Lucky Hedy

  Hedyand is the goddess of luck and gamblers. Hedyand aside from gamblers, Hedyand is held in particular reverence by halflings. After the Refraction, Hedyand found herself drawn to the remaining chaos in the multiverse, the unpredictability, the fact that nothing was sure. She found a domain there, delighting in seeing how quarrels between gods would play out, what the outcome of their plans would be. Legend is she placed the first wager, a winning bet between herself and the other gods which ensured that, no matter what, a destiny could always be changed and fate was never certain. In a way, Hedyand is the goddess of freedom, although morality isn't her strongest trait, trending towards neutrality and letting the chips fall as they may. Fair play is something Lucky Hedy holds in high regard, moreso in the treatment of others than in cards, where at times she appreciates a clever cheat. Some of the more lawful deities can find Hedyand and her frivolity grating, but most of the non-evil gods get along with her and find her to be one of the more enjoyable divine beings to spend time with. Lucky Hedy is the god most other gods would like to share an ale with in a rowdy tavern. The more lawful or evil-leaning deities however, would sooner give up their divinity than suffer Hedyand's jibes and pranks on a regular basis. The carefree nature of halflings was enduring to Hedyand, so she blessed them with a bit of luck, allowing them at times to avert disaster through sheer fortune. Not just with halflings, Hedyand is one of the most popular gods among mortals, due in part to the fact that her mead hall-like temples tend to have functioning breweries or wineries. Hedyand appears as a halfling-like humanoid wearing a hat with a ridiculously wide brim decorated with an overly large, golden feather. Her eyes are gold and sparkle in the light and her medium length brown hair falls messily from under the hat. She wears an elegant jacket, with a fine vest, shirt, and slacks with high leather boots. She often is handling a pair of 6-sided dice, flipping a coin, or shuffling playing cards.    

Gorgungar

The Warmaster, The Saint of Steel

  Gorungar is the god of war and combat. Spawned by Koradum, primordial god of earth, Gorungar found himself a home in the forged weapons and armor taken from the ore in his master's home plane. The honor in combat and the art in war belongs to him. Gorungar does not delight in bloodshed, but killing is tied as close to his domain as any other. When Koradum retired after bequeathing his domain to Lodiweth, Gorungar was gifted his throne. And atop this throne of rock and ore Gorungar, inviting the spirits of fallen warriors to spar in his hall and overseeing the wars between mortals and immortals alike. Strength of heart is just as important to Gorungar as strength of arm. While not exactly evil, the victims of war often consider him to be worse than any archdevil, and some of the gods view him with a similar lens. Gorungar is conflicted about these views, but does not know how to address them while also being true to his domain. Senseless killing, needless cruelty, torture, the execution of prisoners, all of these things going against the Warmaster's honor. One of Gorungar's closest friends is Brigguf, whom he greatly respects for seeing after those who protect the ones who can't protect themselves, as well as his dedication to fine craftsmanship. His relationship with Lodiweth is a complicated one, as his wars often burn her forests and though he accepts that she did not have to wed Koradum, Gorungar loved his master and misses serving him. Gorungar often appears as a menacingly tall and brutishly wide humanoid seemingly made up not of flesh, but of many individual stones, fit together like puzzle pieces. He is hairless and a brow of stone hangs over a pair of deep set eye sockets, which shine as two sparkling points of blue light. His broad shoudlers, wide hands and feet, and stout body, combined with his stone form make give the impression of a living mountain; strong, solid, and tall. He wears ornate steel plate armor and helm, with a billowing crimson cape. He wields a greataxe, named Deimos, in one hand, and a greatsword, named Phobos, in the other hand.      

Quiel'Keth

The Venomother, She Who Revels in Blood

  Quiel'Keth is the goddess of poison and murder. Where Gorungar finds his place in honorable clashes on the battlefield, Quiel'Keth finds her home in a throat slit in the dark, in a deadly drop in a goblet. The slaughter of innocents for personal gain is her domain. Spawn of Nyther, who finds great sustenance in the fear created by murder, she delights in pain, bloodshed, and despair. Quiel'Keth finds particularly reverence from assassins and nihilistic death cults. Quiel'Keth is despised by most of the divine beings of the multiverse, only finding acceptance among the more vile and cruel gods. She often tries to seduce Gorungar into taking her hand, hoping to corrupt his dominion over war to suit the needs of her and her father. Gorungar rejects her every time, but secretly hates how close the two domains are that she wants to join forces. She Who Revels in Blood appears as a spindly humanoid woman with pale hair the seems to constantly drip with blood. Her two eyes are completely black and are symmetrically surrounded by 6 smaller eyes like a spider. Her mouth seems to be stretched in permanent predatory grin and her teeth resembled rows of shark's teeth. She wears an elegant crimson dress which drags on the ground and leaves a trail of blood everywhere she goes. Her hands end in long, needle like fingers, which drip with poison. Her attire is a direct mockery of her "aunt's," as she oversees many of the untimely deaths that are sent before Nyxel.      

Chardra

The Crushing Boot, Will-Breaker

  Chardra is the goddess of tyranny and conquest. She is also the ruling queen of the Hells and the greatest of all Archdevils. Chardra is a charismatic, incredibly well-spoken, and immensely clever being. She is also a tyrant authoritarian, an unmatched schemer, and a master manipulator. She sits in her seat of power in the lowest pit of the Nine Hells constantly plotting and commanding other devils like pawns in chess. Her ultimate goal is total domination of the multiverse, an infernal utopia in which everything is made in her image and only moves as she commands, because, as far as she is concerned, only she knows the best way to run all of existence. Tempting souls into the ranks of hell's army is a primary directive, no amount of forces is enough to move her goals along, while also defending against the false righteousness of the celestials and the savage chaos of demons from the Unending Abyss. She is the personification of law tainted by evil and every mortal tyrant and power hungry oppressor is a vague reflection of her iron-fisted methods. Chardra is simultaneously hated, feared, and respected by most of the divine beings of the multiverse, including from the Archdevils under her rule, who constantly scheme to overthrow her and take her place of power. She attempts to always appear as cordial, accommodating, and polite but firm, simply doing what must be done. However, one who manages to enrage to the point of breaking her calm demeanor rarely survives long enough to find any pride in cracking her shell, as her wrath is fierce, swift, and dreadful. Chardra appears as a tall, strikingly beautiful humanoid woman with fire-red skin and glowing red eyes each dotted with a piercing black pupil. Her short, black hair is immaculately styled and pair of thick horns curl out from her skull just above her pointed ears. The tips of the horns curl abruptly up just before they would meet each other and twist ornately, forming a sort of crown. She wears an extremely ornate and elegant gown of purple, red, and black, accented by gems and golden thread. She wears priceless jewelry and carries a rod of twisted black metal topped with a gleaming ruby cut sharply in the shape of an inverted pyramid. This rod is both a symbol of her station and a weapon holding mighty powers. There is rumor that Chardra's true body is nothing like this form, but something unfathomably monstrous hidden away somewhere under her realm. However, most have never heard of this rumor as those that do speak of it are often never seen again.      

Myrsh

The Bounty, Rest-Calm

    Myrsh is the god of agriculture and home. One of the most revered gods on the Coalescence, Myrsh finds his domain in a bountiful harvest and shelter from the elements. Many pacifists in the world choose this lifestyle in form of worshiping Myrsh, who is associated with peace and non-violence. Myrsh is often considered to be a god of love, particularly familial and platonic love.      

Yvolora

The Ever Dream, The Mistress of Midnight

  Yvolora is the goddess of dreams and the moon. Yvolora is in some ways two beings in one. One is found in soft glow of the moon and the calm of dreams. The other is found in dark side of the moon and the unrest of nightmares. She is the ruler of sleep, in all its forms. Many who believe their dreams are that of prophecy believe that Yvolora is contacting them through visions. The nightmarish side of her, though unsettling, isn't particularly evil. Yvolora has a complicated relationship with Nyther, as her nightmares stoke the fear he so loves, but she cannot abandon her domain. She also takes personal insult to his attempt at the Ebon Dawn, seeing the remaining dark celestial body as a mockery of the moon. She also shared companionship with Pyrevell, and shares one now with Reaviel, thanks to the natural cycle of day and night. She appears in two aspects: the Ever Dream and the Mistress of Midnight. The Ever Dream often appears as a pale blue-skinned woman with black hair seemingly dotted with stars. Her eyes are the pale white of the moon and shine with a similar gentle glow. She wears a purple and black dress. The Mistress of Midnight often appears as a gray-skinned woman with black eyes whoseems not quite right, proportioned as if the Ever Dream's shadow took on physical form. Her black hair remains dotted with twinkles of starlight, however the colors of her dress are reversed to black and purple.      

Uzelthon

The Hoarder Queen, The Forked Tongue

  Uzelthon is the goddess of greed and lies. Uzelthon finds her place in in the vaults of a lord, feasting as his people starve, and in the words of a con artist, swindling a needy family out of their last copper. She is the manifestation of the worst of selfishness. She is also vying for Chardra's place as Queen of the Hells, as she is a skilled manipulator and schemer in her own right. Uzelthon appears as a long, serpentine body with golden scales with the head of a humanoid female with sharp fans and a forked tongue. Four humanoid arms protrude from the upper parts of the body, constantly grasping for treasures to add to her hoard.    

Jowbeck

The Grand Pestilence, The Immortal Decay

  Jowbeck is the god of disease and the undead. This was not always so, however, as he originally was the god of life. Despite finding his domain in the life-giving power of the Rapture, Jowbeck developed an obsession with the entropy of the Decay. Nyxel warned him not to meddle, that the power of the Decay represented death, which was as natural as life. Dismissing her insistence that his delving would disrupt the cycle, Jowbeck dedicated himself to finding a way to destroy the Decay. He began spending time there, seeking a weakness, a way to burn out the darkness and cease the cold grasp of death from reaching all in the multiverse. Nyxel's warnings proved to be more true than even she feared, as Jowbeck became corrupted by the negative energy he was absorbing, drawing him deeper and deeper to the heart of the Decay. It wasn't long before the foolish god succumbed to entropy and collapsed dead, his divine life force drawn out and consumed by the plane. However, he did not remain this way. His form reanimated during the process of decomposition, regaining sentience, and rising as the first undead. His life-giving power corrupted into that which animates dead flesh, but without the soul attached, leading to a malevolent being of hunger and decay itself. Where once he could heal, he could only spew disease. The Immortal Decay is one of the most reviled deities in the Multiverse, his domain leading only to suffering and misery. He is the archenemy of Nyxel, as his undead spawn are blasphemous to the lifecycle, and his daughter, Arianeth, similarly despises him for not heeding the death goddess' words and becoming a corruption of what they stood for. Jowbeck appears as a hairless humanoid male whose flesh, like seemingly made from glass or crystal, is green and gray with rot, portions of it missing revealing gangrenous flesh underneath. From his eyes and mouth pours sickly black and green essence of rot and sickness and a pair of broken, skeletal wings protrude from his back.    

Imriel

The Union, The Heartstring

  Imriel is the goddess of love and art. Daughter of Vixera, deity of passion and compulsion, and sister of Xerxas, god of lust and wine. Imriel's domain of love is particularly that of romantic love. She also finds her place in the passion of art.    

Xerxas

The Revelry, Lord of Desire

  Xerxas is the god of lust and wine. Son of Vixera, deity of passion and compulsion, and brother Imriel, goddess of love and art. Where his sister inherited the passionate aspect of their parent, Xerxas inherited the compulsion aspect. Xerxas is often considered the god of living in the moment, of one night stands and of emptied cups. Hedyand often associates with him, both appreciating the other's way of celebrating freedom and enjoying life. Xerxas and his sister also get along well, although often tire of the other's company after a relatively short amount of time.    

Freyn

The Jester of Shadows, Lady Quick

  Freyn is the goddess of thieves and mischief. Another appreciator of chaos, however, unlike Hedyand, who revels in the random rolls of the dice, Freyn prefers a more proactive approach to disrupting order. The Jester of Shadows delights in trickery, and her worshipers, though generally not particularly evil, are often watched extra carefully out of caution they will "praise Lady Quick" and cause some sort of trouble.    

Alhab

The Open Step, The Drifter

  Alhab is the god of roads and travelers. He finds his home in the journey. Whether it be a merchant who makes his living in a cart rolling from town to town or a wandering bard, who finds peace and joy in the stability of instability. There are few temples to Alhab, with his worshipers preferring to place shrines along well-traveled roads.    

Fringe

The Shelter

  Fringe is the deity of hope. The newest god in the pantheon, Fringe found themselves created when the Ebon Dawn left many displaced and suddenly under the rule of greedy industrialists and colonists as the new Altustea is retaken. They are still growing in power, but nonetheless have been able to reach out and become a beacon for those who need them most. In the worst and most tyrannical pockets of civilization, cults of Fringe are already being outlawed and their worshipers jailed or worse.

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