BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Rodavia

Rodavia, nestled in the northeastern heartlands beyond the Auxelonian capital, is a city built not on ornament, but on unshakable pride in labor and legacy. Its streets echo with the steady rhythm of farm tools, mill wheels, and family-run workshops that have endured for generations. The Rodavian people are stoic and loyal, defined by their willingness to work without complaint, to toil without applause. For them, dignity lies not in recognition, but in effort — in hands calloused by honest graft and backs bowed beneath the quiet weight of purpose.

Demographics

Rodavia’s population is overwhelmingly human, made up primarily of native-born Auxelonians whose families have lived and worked the land for generations. Elves and other races are rare here, often passing through as merchants or emissaries rather than permanent residents. The social structure is notably flat compared to the capital — while nobility exists in name, most Rodavians take pride in communal labor over lineage. The majority of the population belongs to the working class: farmers, blacksmiths, millers, carpenters, and soldiers, with trades often passed down within families. Wealth disparities do exist, but are less pronounced; prestige in Rodavia is tied more to one’s diligence and integrity than to titles or gold. Even the city’s most successful families are expected to work alongside their kin, sleeves rolled and boots muddied.

Government

Rodavia is governed by a hereditary noble, traditionally titled the Lord of Rodavia, who serves more as a steward of the city’s welfare than a figure of grandeur. While the Lord reports directly to the crown of Auxelon, true authority is shared with a civic council of guildmasters, farmers’ representatives, and militia leaders — a structure born from the city’s deep respect for labor and earned wisdom. Laws are pragmatic and firmly enforced, focused on fairness, productivity, and public order. Taxation is modest and directed toward maintaining mills, roads, and grain reserves, with exemptions granted during poor harvests or hardship. Justice is swift, with community-appointed arbiters settling disputes when needed. Rodavia’s governance mirrors its people: honest, no-nonsense, and rooted in collective duty over royal pretense.

Defences

Rodavia is a city built with resilience in mind, its defences reflecting the same no-nonsense pragmatism as its people. Thick stone walls encircle the inner city, constructed from locally quarried rock and reinforced over generations by skilled masons. These walls are functional rather than decorative—high, broad, and sturdy enough to withstand both siege and time. At key intervals stand square watchtowers, each manned by trained militia who serve both as peacekeepers and defenders. The main gates are flanked by iron-reinforced doors and raised portcullises, operated manually from above by dependable systems maintained by generations of craftsmen. While there is no moat, the outer ring of the city is bordered by farmland and low ridges, creating natural open space that prevents attackers from approaching unseen. Within the city, the militia maintains several supply armories and barracks, allowing for rapid mobilisation if needed. Rodavia does not possess grand battlements or arcane wards, but its strength lies in the discipline of its defenders and the durability of its stone — a city meant to endure.

Industry & Trade

Rodavia’s economy is rooted in honest labor and long-standing craftsmanship, with most of its inhabitants employed in agriculture, milling, blacksmithing, carpentry, and textile production. The surrounding lands of Hazel Fields provide abundant grain, hazelnuts, root vegetables, and timber, making agriculture a vital part of both sustenance and trade. Grain, flour, and timber are among the city’s most significant exports, sent by wagon to nearby settlements and occasionally even to the capital. Within Millward, skilled laborers produce high-quality tools, barrels, wheels, and farming implements, most of which are sold regionally or kept for local use. Rodavia is largely self-sufficient, importing only goods that cannot be produced locally—such as exotic spices, metals not found in nearby hills, and rare textiles. Trade in Rodavia is modest but steady, focused less on luxury and more on reliable exchange. Its wealth is not measured in gold or grandeur, but in the consistency of its production, the strength of its hands, and the durability of its goods.

Infrastructure

Rodavia’s infrastructure reflects its industrious soul — built not for beauty, but for longevity and purpose. The city is crisscrossed by sturdy, well-maintained roads used for transporting grain, timber, and goods from the surrounding countryside. Stone mills powered by the nearby river dominate the industrial district, their great wheels turning day and night. Family-run workshops line the main thoroughfares, specializing in blacksmithing, carpentry, leatherwork, and stonecutting. Aqueducts and simple water channels feed both homes and farmlands, while communal granaries, reinforced storehouses, and smokehouses ensure food security through lean seasons. The barracks and training yards are modest but well-drilled, housing the city’s militia forces who double as laborers and peacekeepers. Though less ornamental than the capital, Rodavia’s infrastructure is robust, functional, and born from generations of practical wisdom.

Districts

Rodavia is divided into distinct districts, each shaped by the needs and character of its people. Hazel Fields stretches across the northeastern outskirts, a broad agricultural expanse defined by rows of hazelnut trees, fertile soil, and generations-old farmsteads. This is where the lifeblood of the city is grown, tended by families who know the earth better than any scripture. Closer to the city’s heart lies Millward, a humming industrial quarter where great waterwheels churn and craftsmen ply their trade — millers, smiths, masons, coopers, and tanners all call this district home. To the west is Heaviston, a dense residential zone built of stone and timber, where workers return after long days — its streets are narrow but alive with routine and neighborly resilience. Just beyond the central workshops, Tanner’s Gate sits on the southern edge, a grittier district where hides are treated and leather goods crafted; the air is thick and pungent, but the work is vital and respected. Finally, nestled near the city’s administrative heart is Nemesquarter — the district of noble estates, official records, and governance. It is quieter, more orderly, and home to the Lord of Rodavia and the city’s civic council. While less ostentatious than the capital’s noble quarters, Nemesquarter carries a reserved authority, where duty outweighs display and decisions are made with the city's welfare in mind.

Assets

Rodavia’s assets reflect the city’s deeply ingrained culture of self-reliance, labor, and tradition. Its primary wealth lies in its grain reserves, timber stockpiles, and stonecutting yields, all harvested, milled, and processed locally by multi-generational labor. The city’s granaries and storehouses are vast and well-managed, holding surplus from seasonal harvests to weather harsh winters or supply the capital in times of need. Rodavia also boasts a robust supply of artisan-crafted tools, weapons, and construction materials, forged and assembled in its dense workshop districts. Blacksmiths, millwrights, and carpenters contribute to a collective inventory of essential goods, most of which are used domestically rather than exported. Monetary wealth is modest, often stored in the form of material resources rather than coin — but what Rodavia lacks in opulence, it makes up for in resilience and preparedness, with its people considering reliable stores and sturdy tools more valuable than gold.

Guilds and Factions

Rodavia’s guilds and factions are extensions of its working-class spirit, each deeply entwined with the city’s identity and economic stability. Chief among them is the Rodavian Millers’ Guild, one of the oldest institutions in the city, overseeing the operation of the vast watermills and ensuring grain production remains efficient and fair. The Smiths’ and Makers’ Guild governs the forges and carpentry yards, setting quality standards for tools, weaponry, and construction materials while also serving as a key employer and training ground for apprentices. The Farmer-Steward’s Union, though less formalized, holds significant sway — composed of elder farmers and landowners who coordinate harvests, regulate prices, and act as a voice for the agricultural population. Politically, the Civic Council of Rodavia acts as the city’s guiding body, a council of respected guild leaders, militia captains, and landholders who advise the Lord of Rodavia and help mediate internal disputes. While the city lacks aristocratic intrigue, these guilds wield real power — not through manipulation or gold, but through their control of labor, production, and the trust of the people.

History

Rodavia was founded in the early days of the First Era by Cassus Rodavia, a formidable farming magnate who united several scattered homesteads across the northeastern plains into a single, cooperative settlement. Known for his stern leadership and visionary sense of communal labor, Cassus oversaw the construction of the first granaries and mills, establishing Rodavia as a vital agricultural hub for the fledgling Kingdom of Auxelon. Over the centuries, the city grew steadily—not through conquest or wealth, but through resilience, craftsmanship, and generational toil. Though it never rivaled the capital in splendor, Rodavia became known as Auxelon’s backbone, producing much of the grain, tools, and timber that fueled the kingdom’s expansion. Even now, the spirit of Cassus lingers in the city’s ethos — a belief that true strength lies not in crowns, but in calloused hands and unyielding hearts.

Points of interest

Rodavia’s points of interest are rooted in its functionality and legacy rather than spectacle. At the heart of Millward stands the Great Riverwheel, a towering mill mechanism powered by the adjacent river, capable of processing more grain in a day than any other facility in the kingdom — a marvel of practical engineering passed down through generations. The Hall of Hands, a communal gathering space and guild hall carved from stone and timber, serves as the political and cultural centrepiece of the city, where disputes are settled, trades negotiated, and feasts held in honor of hard-won harvests. In Hazel Fields, the Stone of Cassus, a weatherworn monument marking the site of the first granary, is quietly revered as a symbol of the city's founding. Rodavia also houses the Flintforge, an ancestral blacksmithing compound known for its masterwork tools and militia arms. Though lacking the marble spires of the capital, these sites embody Rodavia’s true fortune — craft, unity, and endurance etched into the very foundations of the city.

Tourism

Tourism in Rodavia is modest but sincere, attracting visitors who seek to experience the heart of Auxelonian grit and tradition. Travellers from the capital and neighboring settlements often come to witness the Great Riverwheel in motion, explore the Hall of Hands, or walk through Hazel Fields during the harvest season to see firsthand the communal effort that feeds the kingdom. Aspiring craftsmen and historians occasionally visit to study in the Flintforge or trace the legacy of Cassus Rodavia, whose practical philosophy has become folklore among the working class. Most guests stay in family-run inns or taverns, often situated within Heaviston or the edge of Hazel Fields, where accommodations are humble but warm — meals are hearty, stories shared freely, and no one is allowed to go to sleep hungry or without respect. Tourists don’t come to Rodavia for grandeur; they come to touch something real, rooted, and earnest — and they often leave with more admiration than they expected.

Architecture

Rodavian architecture is sturdy, modest, and built with purpose above all else. Homes and workshops are constructed from thick-cut greyfield stone quarried from nearby ridges, paired with timber frames of hazelwood and oaken beams, creating a muted palette of greys and deep browns that reflect the land itself. Roofs are steep and shingled in dark slate, designed to endure rain, wind, and the wear of time. Arched thresholds and stonework courtyards echo the utilitarian grandeur of broader Auxelonian design, but stripped of ornament — columns are load-bearing, not decorative; masonry is rough-finished, not polished. Streets are paved with heavy cobbles laid generations ago, and most structures feature iron hooks or wooden mounts for hanging tools, drying herbs, or showcasing guild symbols. Decorative flourishes are rare, but when they appear, they’re deeply personal: a carved family crest above a doorframe, a small weatherworn relief of Cassus Rodavia over a granary gate, or a hand-forged wind vane shaped like a mill blade. Rodavian architecture doesn’t speak loudly — it endures, it shelters, and it reflects a people who value function, legacy, and quiet pride.

Geography

Rodavia lies in the northeastern reaches of the Kingdom of Auxelon, nestled between gentle rolling hills and expansive fertile plains that stretch out toward the horizon in golden waves. The land is rich and well-watered, ideal for farming, with long furrows of tilled earth and clusters of hazel and oak groves that mark the boundaries between fields. A broad river runs along the city’s western edge, feeding the mills of Millward and providing fresh water for irrigation, livestock, and daily life. The riverbanks are lined with stone walkways and functional docks used more for trade than leisure. To the north, the land begins to rise slightly into low ridgelines, where old quarry paths cut into the hillsides and trees grow thick with moss. The views from Rodavia’s outer roads are serene — open skies, tilled earth, and the steady churn of daily life carried on the breeze. It’s not dramatic terrain, but it is beautiful in its consistency and quiet dignity, shaped as much by human effort as natural grace.

Climate

Rodavia experiences a temperate and seasonal climate, marked by cold, brisk winters and warm, productive summers. Spring arrives slowly, with misty mornings and steady rain that nourishes the fields and fills the river to power the mills. Summers are dry but not scorching, with long days and cool breezes that roll across the plains from the west. Autumn is perhaps the most defining season, when the fields turn gold, the hazel groves darken, and the air carries the scent of grain and smoke. Winters are crisp and biting, with occasional snowfall blanketing the rooftops and hills in muted white, though rarely harsh enough to halt the city’s work for long. The weather follows a dependable rhythm — steady, grounded, and rarely extreme — much like the Rodavians themselves.

Natural Resources

Rodavia is blessed with a wealth of practical natural resources that have sustained its people for generations. The fertile plains surrounding the city yield abundant grain, root vegetables, and hazelnuts, forming the backbone of both its food supply and trade. The hazel and oak groves that dot the landscape provide strong, workable timber for construction and toolmaking, while the nearby ridgelines supply durable greyfield stone used in building everything from mills to city walls. Beneath those same ridges lie modest but reliable veins of iron and copper, quarried by local miners and used by the city’s smiths. The broad river running through Rodavia offers fresh water and powers the city’s iconic waterwheels, as well as supporting small-scale fishing and irrigation. Livestock, particularly sheep and oxen, are common across the outer pastures, providing wool, meat, and labor. Rodavia’s resources may not be exotic, but they are rich in function, reliability, and rooted value, sustaining a culture defined by work, self-sufficiency, and quiet endurance.

Type
City
Population
~52000
Inhabitant Demonym
Rodavians
Location under
Ruling/Owning Rank
Owning Organization

Comments

Please Login in order to comment!