Oozes in Altosphere | World Anvil

Oozes

Oozes are horrifying creatures which dissolve their pray, and can often rapidly destroy metal, wood, and stone.  

Ooze Traits

Oozes share the following racial traits.   Creature Type. Ooze   Size. Your size is medium.   Amoeboid. Your body is a gelatinous, amoeboid form. You are unable to wear armor. You have no arms or hands, and are unable to wield weapons or wear shields, and cannot use items which require manipulation, including spellcasting foci, wands, tools, etc. You are immune to the deafened, exhaustion, and prone conditions.   Blind Senses. You have no eyes, and are blind (and therefore immune to the Blinded condition). You have blindsight 30 ft.   Languages. You can read and speak in Common.   Subrace. Choose one of these subraces:
  • Black Pudding
  • Gelatinous Cube
  • Grey Ooze
  • Oche Jelly

    Black Pudding

    Ability Score Increase. +1 Strength, +1 Constitution.   Amorphous. You can move through a space as narrow as 1 inch wide without squeezing.   Corrosive Form. Contact with your body corrodes and destroys mundane armor and weaponry. When you make an unarmed strike and roll a natural 20 you may destroy any non-magical shield made of metal or wood which the creature is currently wielding. If the creature is not wielding a shield, you may destroy any non-magical armor made of metal or wood that the creature is wearing. Alternatively, if a creature attacks you with a non-magical weapon made of metal or wood and rolls a natural 1 you may destroy the weapon used in the attack.   Damage Resistance. You have resistance to acid and electricity.   Pseudopod. Your unarmed strikes deal 1d4 bludgeoning and 1d4 acid damage on a hit.   Speed. Your base walking speed is 20 ft. You have a climb speed of 20 ft.   Spider Climb. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.   Split. When you are subjected to lightning or slashing damage, you split into two new oozes if you have a number of hit points greater than your level after applying the damage. Each new ooze has current and maximum hit points equal to half of your original total, rounded down. The two new oozes are one size smaller than your previous size. Any ongoing effects continue to affect both oozes. You may not split into more than two oozes at one time.   While split this way, you control both oozes. If both oozes are effected by a source of damage, such as a breath weapon or a fireball spell, both oozes make saving throws and suffer damage independently. Both oozes move independently, and can move your full speed. However, both oozes must share your actions, bonus actions, and reactions. If you make the Attack action and may make multiple attacks, you can make each attack from either pudding.   You may rejoin the two oozes as an action, combining the current and maximum hit points and returning to your normal size. Any ongoing effects affecting either pudding continues to affect the rejoined ooze. Duplicate effects only affect the ooze once, as though the effect had been applied to the same creature multiple times.   Once split, your body begins to decompose. After a number of rounds equal to your Constitution score, the ooze with fewer hit points dies. If both oozes have the same number of current hit points, select one randomly to die.   If either ooze dies, your hit point maximum is reduced to that of the surviving ooze and you remain in your reduced size until you complete a long rest or are effected by a greater restoration spell.

    Gelatinous Cube

    Ability Score Increase. +1 Strength, +2 Constitution.   Engulf. As an action you can move up to your speed and attempt to engulf a creature in your body. While doing so, you can enter spaces of a creature up to your size. Whenever you enter a creature's space, you must attempt to grapple the creature.   If you fail to grapple the creature, the creature can choose to be move into an unoccupied space within 5 feet except the one which you just left. A creature that chooses not to be move suffers the consequences of losing the grapple.   If you succeed the grapple, you enter the creature's space, and the creature takes damage equal to your pseudopod damage. The engulfed creature can't breathe and is restrained while grappled in this way. As a bonus action at the beginning of your turn you may automatically deal damage equal to your pseudopod damage to all creatures which you have currently engulfed.   When you move, the engulfed creature moves with you. An engulfed creature can try to escape by defeating you in a grapple. On a success, the creature escapes and enters an unoccupied space of its choice within 5 feet of you.   Ooze Cube. You take up your entire space. Other creatures can enter your space, but when a creature that does so you may subject the creature to your Engulf as a reaction and has disadvantage on opposed grapple check. Creatures which you have engulfed can be seen but have total cover.   A creature within 5 feet of you can take an action to pull a creature or object out of your body. Doing so requires defeating you at an opposed grapple, and the creature making the attempt takes damage equal to your Pseudopod damage.   You can hold only one creature of your size or up to four creatures one or more sizes smaller than you inside your body at a time.   Pseudopod. Your unarmed strikes deal 1d8 acid damage on a hit.   Speed. Your base walking speed is 20 ft.   Transparent. While motionless, you are able to hide in plain sight. You must spend one minute motionless before this ability takes effect. You must maintain concentration during that time, as if you were casting a spell. After you become transparent, it takes a Wisdom (Perception) check to notice you until you move or take an action. The DC of this check is 8 + your proficiency bonus + your Constitution modifier.

    Gray Ooze

    Ability Score Increase. +2 Constitution.   Amorphous. You can move through a space as narrow as 1 inch wide without squeezing.   Corrode Metal. Contact with your body corrodes and destroys metal. When you make an unarmed strike and roll a natural 20 you may destroy any non-magical shield made of metal which the creature is currently wielding. If the creature is not wielding a shield, you may destroy any non-magical armor made of metal that the creature is wearing. Alternatively, if a creature attacks you with a non-magical weapon made of metal and rolls a natural 1 you may destroy the weapon used in the attack.   Damage Resistance. You have resistance to acid, cold and fire.   Pseudopod. Your unarmed strikes deal 1d4 bludgeoning and 1d4 acid damage on a hit.   Speed. Your base walking speed is 20 ft. You have a climb speed of 20 ft.

    Oche Jelly

    Ability Score Increase. +1 Strength, +1 Constitution.   Amorphous. You can move through a space as narrow as 1 inch wide without squeezing.   Damage Resistance. You have resistance to acid and electricity.   Pseudopod. Your unarmed strikes deal 1d4 bludgeoning and 1d4 acid damage on a hit.   Speed. Your base walking speed is 20 ft. You have a climb speed of 20 ft.   Spider Climb. You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.   Split. When you are subjected to lightning or slashing damage, you split into two new oozes if you have a number of hit points greater than your level after applying the damage. Each new ooze has current and maximum hit points equal to half of your original total, rounded down. The two new oozes are one size smaller than your previous size. Any ongoing effects continue to affect both oozes. You may not split into more than two oozes at one time.   While split this way, you control both oozes. If both oozes are effected by a source of damage, such as a breath weapon or a fireball spell, both oozes make saving throws and suffer damage independently. Both oozes move independently, and can move your full speed. However, both oozes must share your actions, bonus actions, and reactions. If you make the Attack action and may make multiple attacks, you can make each attack from either pudding.   You may rejoin the two oozes as an action, combining the current and maximum hit points and returning to your normal size. Any ongoing effects affecting either pudding continues to affect the rejoined ooze. Duplicate effects only affect the ooze once, as though the effect had been applied to the same creature multiple times.   Once split, your body begins to decompose. After a number of rounds equal to your Constitution score, the ooze with fewer hit points dies. If both oozes have the same number of current hit points, select one randomly to die.   If either ooze dies, your hit point maximum is reduced to that of the surviving ooze and you remain in your reduced size until you complete a long rest or are affected by a greater restoration spell.

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