Hunter's Mark Spell in Althaneas | World Anvil

Hunter's Mark

You choose a creature you can see within range and mystically mark it as your quarry.

Effect

Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

Side/Secondary Effects

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Source:  Basic Rules, pg. 251 https://www.dndbeyond.com/spells/hunters-mark
Material Components
V
Related Discipline
Ranger, OathOfVengeance,
Related School
Divination
Effect Duration
Concentration, 1 hour
Effect Casting Time
1 Bonus Action
Range
90 Ft
Level
First