Clerics in this game are known as Philosophers, as there are no gods to worship. So logic and ideas are worshiped, the Philosopher is a conduit of this wisdom. Normal D&D Clerics are part of an organized religion, that organized religion has various economic and political roles in the story. The philosophical orders function in that niche, having a social and political role. Cities usually organize governments around philosophic logic. It may be more than one. A city for example could be a war and forge philosophy based. The city’s politics may be based on knights or paladins and have temples and universities that study these philosophies. They may be driven to produce great armored soldiers but lack other aspects, so they may be mercenaries, or expansionist, or even crusaders. The common person however, does not go to the philosophical temples to worship but to find purpose in their life.. The feats of Philosophical magic can inspire because of their effects on reality to cure and destroy. But philosophy doesn’t fill every void for every person, Philosophers are seen as a state to achieve but a difficult path. For many Philosophy beyond the magic is empty and has no effect on their lives. In the world of Alterra the following philosophies that have proven true are: Knowledge – So much has been lost and it must be uncovered, we are star children with a great inheritance beyond this world. This philosophy is attractive to explorers, Numeriamancers, wizards, and other who deeply believe that understanding underpins all of existence. These philosophers are in tune with the vibration of things and time. Philosopher's stone is a topaz crystal. Life – Life is the 5th element of the universe, between all living things is a connection a deep level. Philosophers of life are deeply connected to all living things, tend to be vegetarians, and will speak out against slaughter, war and capital punishment. These philosophers can reforge flesh of the injured and sick channeling positive vibrations. Philosopher's stone are Aetites that rattle. Light – Philosophers of light believe in the power of a light to transform the universe. They believe in the philosophical quanta that light is more than what we see, that it pervades and connects the universe together. Light philosophers are always seeking truth, not just facts. They usually strive for justice and uncovering corruption. Quartz crystals and lenses are often used as their philosopher’s stone. Nature – As children of the stars, this world was not given to us, we did not evolve here, we must learn to commune with and build a relationship with it. Like the life domain these philosophers respect all life and resonate with it, but beyond individual living organisms they resonate with whole ecosystems. They feel the interconnections of the life web, the interdependence between life forms. These philosophers will be against the wanton destruction and desolation of any environment, and will hunt monsters and villains who exploit and disrupt. Philosopher stone is a garnet. Tempest – These philosophers are driven by change, noticing it, fighting stagnation and opt for dynamism. Weather and seas embody the constant change and the larger cycle. Tempest philosophers are observers, justice driven, and against entropy. Use a load stone for the philosopher's stone. Trickery – Everything we see is an illusion, there is always another layer, another twist, and the most dangerous people are the ones that are sure they know the answer. Trickery philosophers can be very strange people, but everything they do is with purpose to break an illusion of righteousness, power, affluence, intelligence or pride. They are somehow aware of perception its self and can channel and manipulate it. Trickery philosophers use amethyst for their philosopher stone. War – War philosophers are not as interested in the political ambitions of princes, but the conflict within, focusing on challenges, the conflict between good and evil, the conflict between ambition and service. War is an awesome and terrible challenge; to win but not be cruel, to fight but not oppress, strength without arrogance, honor without spitefulness. A blood stone is their favored focus. Forge – Philosophers of the Forge are builders, they are obsessed with mechanisms and craft, but also building communities, societies and civilizations. They vibrate with matter and the way it is both separate and yet connected. Use a hard polished Anthracite coal stone. Grave – The greatest of mysteries is that of the connection between life, consciousness and what happens to that consciousness after we die. Grave philosophers are in tune with the vibrations and connections between these and are aware of when these auras change or can be manipulated to stay connected to the lifeforms or leave. A fossil, usually small nautical creatures, are used as grave philosopher stones.
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Clerics of the philosophies conjure up the power of will over reality and channel dimensional energy linked to that philosophy. They are a conduit and shape that energy. At first level Philosophical Clerics gain the cleric spell casting ability.
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