HomeBrew-The Rule of Dru - stealing spell components
Thanks to the ingenuity of Dru we now have a new way to address the threat of spell casters, so I feel a need to set some basic ground rules on how we will work this.
1. While we do have this new attack vector created by Dru, I do not want to turn that into a tracking nightmare. General components are still managed “in general” – we just have to account for where they are stored, including those special items (100gp pearls)
2. How/where you store your components will impact a thieves’ ability to take them from you as noted below
3. Picking the components of a specific spell from a target will be crazy difficult Picking a pocket is a single roll, a contested test of the thief’s Sleight of Hand against the target’s perception.
The Dru Rule:
The thief has to succeed against the target DC (based on what they want and where it is) and beat the target’s Perception roll.
Note: If the thief wants the theft to be not noticed they will also need to make a stealth roll to hide the components floating away from the target
1 – The thief must have:
2 – Plus your proficiency bonus + your Intelligence modifier (this may be removed later) When components are taken normally3 they are taken from a random spell requiring components from the caster’s list using the following rules:
1. While we do have this new attack vector created by Dru, I do not want to turn that into a tracking nightmare. General components are still managed “in general” – we just have to account for where they are stored, including those special items (100gp pearls)
2. How/where you store your components will impact a thieves’ ability to take them from you as noted below
3. Picking the components of a specific spell from a target will be crazy difficult Picking a pocket is a single roll, a contested test of the thief’s Sleight of Hand against the target’s perception.
The Dru Rule:
The thief has to succeed against the target DC (based on what they want and where it is) and beat the target’s Perception roll.
Note: If the thief wants the theft to be not noticed they will also need to make a stealth roll to hide the components floating away from the target
1 – The thief must have:
- Clear line of sight to the target’s hands
- An available reaction and success on a contested Dex roll to attempt this before the spell has been cast and
- Not have moved in their last action (to focus)
2 – Plus your proficiency bonus + your Intelligence modifier (this may be removed later) When components are taken normally3 they are taken from a random spell requiring components from the caster’s list using the following rules:
- The caster will roll randomly for the first spell, then the level of that spell is reduced from the Components Grabbed
- The caster will then roll again for the next spell, reducing the Components Grabbed by the spell’s level
- Repeat Step 2 until Components Grabbed equals zero
Type
Guide, Generic