HomeBrew Rules - starting out

Where do I start?
  All players start 1st level with maximum hit points and a bonus feat (beyond their race and class rules).
  Play what you want, don’t play what you think the group needs.
  You can make your character ahead of time or in our first session doesn’t matter to me, but I would like to have an idea of what you are doing before we start so I can start building hooks.
  If you want to roll the character please make sure the raw total (before race additions) is no lower than 85 points (unless you choose to do so for role playing purposes). Bonus starting custom magic item
  I want to tie the characters into the game so I am asking players to provide a quick writeup about their character. Nothing is free so I will give each player who provides said in at least a single page with a starting custom magic item.
    What your character brings
  Each character will have a special item that they had kept for the day they head out to adventure with you. It could be worth money, it could have some utility, it could even be a minor magic item. Players will make a pair of rolls, the first to define the item from a table I have and the second the quality of said item.
  What your character was given
  As you were heading out each character was given an item from their parents/housemates/where-ever you were living to help you on an adventure. It is basically similar what the character brings but of better quality/utility. Players will again make a pair of rolls, the first to define the item from a table I have and the second the quality of said item.
  We will try to include all suppliments, the booksI currently have available books for player classes/races include:
  Players Handbook Fizban’s Treasury of Dragons Monsters of the Multiverse Sword Coast Adventurer's Guide Tasha's Cauldron of Everything Underworld Races and Classes Xanathar's Guide To Everything
Type
Guide, Generic