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The Obsidian Margaritari

Alexandria Storm reliving her life while tied to a pole "ONCE UPON A TIME ALEX RECIEVED A GIFT. NOT JUST ANY GIFT. A GIFTY GIFT. FROM A PERSON. WHO GAVE THE GIFT...."  

Travel At Sea

Traveling The Sea.

The ship has a miles per hour speed representing the time and distance it can sail. This ship's mph is 5 mph at full crew. The Condition of the ship's Crew and method of Propulsion could damage the ship's ability to travel in general.         jj                                                    
Sailing ShipSailing ShipSailing ShipSailing Ship

Crew Threshold

Crew Amount

At 5 MPH, Miles Per Day

Continental Square's traveled Per Day

Full Crew More Then 30 Crew 120 MPD 3 1/3 Squares per Day
Three Quarters Crew 22 Crew 90 MPD 2 2/3 Squares per Day
Half Crew 15 Crew 60 MPD 1 2/3 Squares per Day
Quarter Crew 8 Crew 30 MPD 2/3 Squares per Day
Skeleton Crew Less Then 5 Crew 2 MPD 2/30 Squares per Day
                     
Damage To Sails-10ft-20ft-30ft

Penalty To Travel Pace.

The Ships Travel Pace drops by 1 MPH, 24 MPD, the ship travels 2/3 less Squares per Day. The ship may travel on Three Quarters Crew as if it were at full crew and so on. The Ships Travel Pace drops by 2 MPH, 48 MPD, the ship travels 1 1/3 less Squares per Day. The ship may travel on Half Crew as if it were at full crew and so on. The Ships Travel Pace drops by 3 MPH, 72 MPD, the ship travels 2 less Squares per Day. The ship may travel on Quarter Crew as if it were at full crew and so on.

Activates While Traveling

 
Current Player charecters using the Ship
Basel of RedWall 
soul 
Sora 
Aubu 
Former Owners
AEger Ab, Of The Storm
Former Player Charecters to Use the Ship
Stormy

Power Generation

The ship is powered by manpower.

Propulsion

Sails

The Sailing Ship has a three masted Braque rig, The Main Deck having the main mast Equipped with 2 square sails and a crow's nest. The Forecastle mast is Equipped with one Square Sail and two Bermuda sails connected to the bow of the ship. The Quarter Deck mast is Equipped with one large Bermuda sail braised by the main mast used primarily to aid turning sharp maneuvering.
Armor class: 12
Hit points: 100, -5ft. speed per 16 Damage taken.
Speed(water): 45 ft. In Natural Wind Direction, 15 ft. In Contested Wind Direction, 60 ft. In Aliened Wind Direction.
Crew Cost: 5 crew per mast to operate the sails (Crew cost: 15). The Crew Cost may increase with certain officer actions.


Weapons & Armament

Portside, Main Deck Sige Weapons starboard, Main Deck
Bow Cannon
Armor Class: 19
Hit Points: 75
Cannon Ball. Ranged Weapon Attack: +6 to hit, Range 600/2400 ft., one target. 8d10 Bludgeoning damage.
Crew Cost: to Fire/ load or load/ aim the cannon on the ship's turn is 2 Crew. To load, aim, and fire the cannon on the ships turn is 3 Crew. To operate the cannon in two of the following ways a turn; Load/Aim, Fire/load, or Aim/Fire, is 4 Crew.
Bow Cannon
Armor Class: 19
Hit Points: 75
Cannon Ball. Ranged Weapon Attack: +6 to hit, Range 600/2400 ft., one target. 8d10 Bludgeoning damage.
Crew Cost: to Fire/ load or load/ aim the cannon on the ship's turn is 2 Crew. To load, aim, and fire the cannon on the ships turn is 3 Crew. To operate the cannon in two of the following ways a turn; Load/Aim, Fire/load, or Aim/Fire, is 4 Crew.
Port Cannon
Armor Class: 19
Hit Points: 75
Cannon Ball. Ranged Weapon Attack: +6 to hit, Range 600/2400 ft., one target. 8d10 Bludgeoning damage.
Crew Cost: to Fire/ load or load/ aim the cannon on the ship's turn is 2 Crew. To load, aim, and fire the cannon on the ships turn is 3 Crew. To operate the cannon in two of the following ways a turn; Load/Aim, Fire/load, or Aim/Fire, is 4 Crew.
Starboard Cannon
Armor Class: 19
Hit Points: 75
Cannon Ball. Ranged Weapon Attack: +6 to hit, Range 600/2400 ft., one target. 8d10 Bludgeoning damage.
Crew Cost: to Fire/ load or load/ aim the cannon on the ship's turn is 2 Crew. To load, aim, and fire the cannon on the ships turn is 3 Crew. To operate the cannon in two of the following ways a turn; Load/Aim, Fire/load, or Aim/Fire, is 4 Crew.
Stern Cannon
Armor Class: 19
Hit Points: 75
Cannon Ball. Ranged Weapon Attack: +6 to hit, Range 600/2400 ft., one target. 8d10 Bludgeoning damage.
Crew Cost: to Fire/ load or load/ aim the cannon on the ship's turn is 2 Crew. To load, aim, and fire the cannon on the ships turn is 3 Crew. To operate the cannon in two of the following ways a turn; Load/Aim, Fire/load, or Aim/Fire, is 4 Crew.
Stern Cannon
Armor Class: 19
Hit Points: 75
Cannon Ball. Ranged Weapon Attack: +6 to hit, Range 600/2400 ft., one target. 8d10 Bludgeoning damage.
Crew Cost: to Fire/ load or load/ aim the cannon on the ship's turn is 2 Crew. To load, aim, and fire the cannon on the ships turn is 3 Crew. To operate the cannon in two of the following ways a turn; Load/Aim, Fire/load, or Aim/Fire, is 4 Crew.


Armor and defense

Hull

Armor Class: 15
Hit Points: 300 (damage threshold 15)


Communication Tools & Systems

Helm

Armor Class: 18
Hit Points: 50
The captain or other Qualified personal my use their action on the ships turn to move the ship at its crew cost. If the Helm is destroyed the ship will not be able to steer.

Sensors

The crew's passive perception

Additional & auxiliary systems

Ship Sats

Stat STR DEX CON INT WIS CHA
score 20 7 17 0 0 0
Modifier +5 -2 +3 N/A N/A N/A
Damage resentences: lightning
Damage Immunities: Poison, Psychic
Damage vulnerabilities: Fire
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious.


The Ship's Officers

Captain.
  First Mate. military
  2nd Mate. Quartermaster.
  3rd Mate. security
  • Helmsman-
Bocelin.
  • Bosun. deck boss
  • Boatswain. ship tech
Owning Organization
Price
10,000 GP
Rarity
Stander Saling Ship
Length
100ft. by 20 ft.
Height
4 Stories
Weight
Gargantuan Vehicle
Speed
Capable of 5 miles per hour (120 miles per day) at Full-Crew
Complement / Crew
Max Crew Compacity: 30 Crew
Cargo & Passenger Capacity
Max Cargo Compacity: 100 tons. Max Passenger Compacity: 20 Passengers

Current Ship Damage

Ship Components Hall Hilm Sails
Max Hit Points 300 50 100
Curent Damage 0 0 0

Sieg Weapons: Portside Cannons bow port Stern
Max Hit Points 75 75 75
Curent Damage 75 26 0

Sieg Weapons: Starboard Cannons bow Starboard Stern
Max Hit Points 75 75 75
Curent Damage 0 0 0

Sieg Weapons:
Chase Cannons
Port Side Starboard
Max Hit Points 75 75
Curent Damage 0 0

Sieg Weapons: Stern Cannons Port Side Starboard
Max Hit Points 75 75
Curent Damage 0 0


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