Chillspike
Alter: This cold steel weapon from the Everglacier is topped with a menacing ice spike that never melts. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The pike deals an additional 1d10 cold damage to any target it hits. In addition, attacks with this weapon and its properties ignore resistance to cold damage.
When you reduce a Large or smaller creature to 0 HP using this weapon, you can choose to encase that creature in ice. An encased creature is prevented from falling prone and is held in place by a shell of ice for 1 minute. If the creature falls unconscious, it does not make death saving throws while its encased in the ice. The ice has an AC of 12, 20 HP, immunity to poison and psychic damage, and vulnerability to fire damage. If the encased creature is healed or the ice destroyed, the ice crumbles and releases the creature.
Everglacier's Fury: As an action, you can plunge the pike into the ground at your feet. When you do, the blade of the pike sinks into the earth, summoning up to three icy spikes from the ground nearby. Choose up to 3 different targets on the ground you can see within 20 feet of you. An affected target must succeed on a DC 16 Dexterity saving throw or take 2d8 cold damage as a frozen spike erupts from the ground beneath it. The spikes immediately recede into the ground after the effect, and the icy blade returns to the pike.
Attunement: yes
Rarity: Legendary
Type: Pike
Cost: ???
When you reduce a Large or smaller creature to 0 HP using this weapon, you can choose to encase that creature in ice. An encased creature is prevented from falling prone and is held in place by a shell of ice for 1 minute. If the creature falls unconscious, it does not make death saving throws while its encased in the ice. The ice has an AC of 12, 20 HP, immunity to poison and psychic damage, and vulnerability to fire damage. If the encased creature is healed or the ice destroyed, the ice crumbles and releases the creature.
Everglacier's Fury: As an action, you can plunge the pike into the ground at your feet. When you do, the blade of the pike sinks into the earth, summoning up to three icy spikes from the ground nearby. Choose up to 3 different targets on the ground you can see within 20 feet of you. An affected target must succeed on a DC 16 Dexterity saving throw or take 2d8 cold damage as a frozen spike erupts from the ground beneath it. The spikes immediately recede into the ground after the effect, and the icy blade returns to the pike.
Attunement: yes
Rarity: Legendary
Type: Pike
Cost: ???
Griffons Saddlebag, Vol 1
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