Regional Features
at some point during character creation, the player will have to determine what part of Alte'vürl they will have to choose a country for their character to hail from. each region carries innate benefits and detriments, as listed below:
North>Glaelan>Quetrar Clans:
Benefit: Resistance to cold damage, unaffected by difficult terrain, advantage when making deals with powerful magical creatures
Detriment: disadvantage on exhaustion checks due to intense heat, magically compelled to fulfill deals they've made
South>Eocrune>Zawhein:
Benefit: advantage against exhaustion effects, lessen fire damage equal to 2 times your total level, special interaction with Fireball alcohol
Detriment: disadvantage on saves made against devils, pertaining to mind altering effects such as command, suggestion, frightened and charmed conditions
East>Epia> Asparian Republic:
Benefit: advantage to rally others to a cause, learn 1 additional language, and can make a check to see if they can piece together a language they dont know
Detriment: disadvantage on history checks, slow to/ distrustful towards the other nations.
West>Cheechoris>Drakonis Imperium
Benefit: unaffected by sunlight sensitivity, advantage to determine otherworldly influence, advantage against charm effects
Detriment: disadvantage to Persuade denizens of other continents of Alte'vurl, disadvantage to resist the church of the Spider Queen's authority (and -3 to resist the Iridescent Empress' spoken word)
Central>Naramunz:
Benefit: advantage on checks relating to (mechanical/arcane/magitek) creations, concentration checks must fail twice per spell
Detriment: while concentrating on a spell, roll a d20. on a 1, the only other spell you can cast is a cantrip.
Benefit: Resistance to cold damage, unaffected by difficult terrain, advantage when making deals with powerful magical creatures
Detriment: disadvantage on exhaustion checks due to intense heat, magically compelled to fulfill deals they've made
South>Eocrune>Zawhein:
Benefit: advantage against exhaustion effects, lessen fire damage equal to 2 times your total level, special interaction with Fireball alcohol
Detriment: disadvantage on saves made against devils, pertaining to mind altering effects such as command, suggestion, frightened and charmed conditions
East>Epia> Asparian Republic:
Benefit: advantage to rally others to a cause, learn 1 additional language, and can make a check to see if they can piece together a language they dont know
Detriment: disadvantage on history checks, slow to/ distrustful towards the other nations.
West>Cheechoris>Drakonis Imperium
Benefit: unaffected by sunlight sensitivity, advantage to determine otherworldly influence, advantage against charm effects
Detriment: disadvantage to Persuade denizens of other continents of Alte'vurl, disadvantage to resist the church of the Spider Queen's authority (and -3 to resist the Iridescent Empress' spoken word)
Central>Naramunz:
Benefit: advantage on checks relating to (mechanical/arcane/magitek) creations, concentration checks must fail twice per spell
Detriment: while concentrating on a spell, roll a d20. on a 1, the only other spell you can cast is a cantrip.
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