This is a collection of base prices in Aloria. This is by no means a complete list, and it could change at anytime, but I will try and keep everyone updated via the comments.
Keep in mind, depending on where you're at, prices may vary (inflation, etc).
Base Price List
Item |
Price |
Burglar’s Pack |
16gp |
Diplomat's Pack |
39gp |
Dungeoneer’s Pack |
12gp |
Entertainer’s Pack |
40gp |
Explorer’s Pack |
10gp |
Priest’s Pack |
19gp |
Scholar’s Pack |
40gp |
Alchemist’s supplies |
50gp |
Brewer’s supplies |
20gp |
Calligrapher's supplies |
10gp |
Carpenter’s tools |
8gp |
Cartographer’s tools |
15gp |
Cobbler’s tools |
5gp |
Cook’s utensils |
1gp |
Cobbler’s tools |
5gp |
Glassblower’s tools |
30gp |
Jeweler’s tools |
25gp |
Leatherworker’s tools |
5gp |
Mason’s tools |
10gp |
Navigator’s tools |
25gp |
Painter’s supplies |
10gp |
Potter’s tools |
10gp |
Smith’s tools |
20gp |
Thieves’ tools |
25gp |
Tinker’s tools |
50gp |
Weaver’s tools |
1gp |
Tools, Kits, Sets, and Instruments.
Item |
Price |
More Information |
Woodcarver's tools |
1gp |
|
Disguise kit |
25gp |
|
Forgery kit |
15gp |
|
Poisoner’s kit |
50gp |
|
Dice set |
1sp |
Gaming Set |
Dragonchess set |
1gp |
Gaming Set |
Playing card set |
5sp |
Gaming Set |
Three-Dragon Ante set |
1gp |
Gaming Set |
Herbalism kit |
5gp |
|
Bagpipes |
30gp |
Musical Instrument |
Drum |
6gp |
Musical Instrument |
Dulcimer |
25gp |
Musical Instrument |
Flute |
2gp |
Musical Instrument |
Lute |
35gp |
Musical Instrument |
Lyre |
30gp |
Musical Instrument |
Horn |
3gp |
Musical Instrument |
Pan flute |
12gp |
Musical Instrument |
Shawm |
2gp |
Musical Instrument |
Viol |
30gp |
Musical Instrument |
Mounts and Other Animals
There are three types of mounts and animals: Wild, Tame, and Trained. Wild animals are just that, wild. They are less likely to obey commands and more likely to try and run away. They will need to be trained. Tamed animals are tame and more likely to be calm and collected. They may still be afraid of going to dangerous places, refusing to do so. Trained animals were trained in various ways. They are more likely to follow into dangerous situations.
Wild: Subtract 3 gold prices from base prices.
Tame: Base price.
Trained: Add 3 gold pieces for initial obedience training. Additional training will cost more, depending on the type of training. Speak to your Game Master about it.
Animal |
Price |
Speed |
Carrying Capacity |
Boar |
8gp |
40ft |
160lbs |
Camel |
50 gp |
50 ft. |
480 lb. |
Donkey or mule |
8 gp |
40 ft. |
420 lb. |
Elephant |
200 gp |
40 ft. |
1,320 lb. |
Horse, draft |
50 gp |
40 ft. |
540 lb. |
Horse, riding |
75 gp |
60 ft. |
480 lb. |
Mastiff |
25 gp |
40 ft. |
195 lb. |
Pony |
30 gp |
40 ft. |
225 lb. |
Warhorse |
400 gp |
60 ft. |
540 lb. |
Tack, Harness, and Drawn Vehicles
Item |
Cost |
Weight |
Barding |
x4 |
x2 |
Bit and bridle |
2 gp |
1 lb. |
Carriage |
100 gp |
600 lb. |
Cart |
15 gp |
200 lb. |
Chariot |
250 gp |
100 lb. |
Feed (per day) |
5 cp |
10 lb. |
Exotic Saddle |
60 gp |
40 lb. |
Military Saddle |
20 gp |
30 lb. |
Pack Saddle |
5 gp |
15 lb. |
Riding Saddle |
10 gp |
25 lb. |
Saddlebags |
4 gp |
8 lb. |
Sled |
20 gp |
300 lb. |
Stabling (per day) |
5 sp |
— |
Wagon |
35 gp |
400 lb. |
Waterborne Vehicles
Item |
Cost |
Speed |
Galley |
30,000gp |
4 mph |
Keelboat |
3,000gp |
1 mph |
Longship |
10,000 gp |
3 mph |
Rowboat |
50gp |
1 1/2 mph |
Sailing ship |
10,000gp |
2 mph |
Warship |
25,000gp |
2 1/2 mph |
Trade Goods
Cost |
Goods |
1 cp |
1 lb. of wheat |
2 cp |
1 lb. of flour or one chicken |
5 cp |
1 lb. of salt |
1 sp |
1 lb. of iron or 1 sq. yd. of canvas |
5 sp |
1 lb. of copper or 1 sq. yd. of cotton cloth |
1 gp |
1 lb. of ginger or one goat |
2 gp |
1 lb. of cinnamon or pepper, or one sheep |
3 gp |
1 lb. of cloves or one pig |
5 gp |
1 lb. of silver or 1 sq. yd. of linen |
10 gp |
1 sq. yd. of silk or one cow |
15 gp |
1 lb. of saffron or one ox |
50 gp |
1 lb. of gold |
500 gp |
1 lb. of platinum |
Food & Drink
Item |
Cost |
Ale, Gallon |
2sp |
Ale, Mug |
4cp |
Banquet (per person) |
10 gp |
Bread, loaf |
2 cp |
Cheese, hunk |
1 sp |
Wine, Common (pitcher) |
2 sp |
Wine, Fine (bottle) |
10 gp |
Inn stay (per day)
Room Type |
Cost |
Squalid |
7 cp |
Poor |
1 sp |
Modest |
5 sp |
Comfortable |
8 sp |
Wealthy |
2 gp |
Aristocratic |
4 gp |
Meals (per day)
Meal Type |
Cost |
Squalid |
3 cp |
Poor |
6 cp |
Modest |
3 sp |
Comfortable |
5 sp |
Wealthy |
8 sp |
Aristocratic |
2 gp |
Meat, chunk |
3 sp |
Services
Service |
Pay |
Coach cab, Between towns |
3 cp per mile |
Coach cab, Within a city |
1 cp |
Hireling, Skilled |
2 gp per day |
Hireling, Untrained |
2 sp per day |
Messenger |
2 cp per mile |
Road or gate toll |
1 cp |
Ship’s passage |
1 sp per mile |
Magic Items
Rarity |
Character Level |
Value |
Common |
1st or higher |
50-100 gp |
Uncommon |
1st or higher |
101-500 |
Rare |
5th or higher |
501-5,000gp |
Very Rare |
11th or higher |
5,001 - 50,000gp |
Legendary |
17th or higher |
50,001+ |
These are just suggested/average prices. Prices may vary.
Potions
Type |
Type |
Description |
Price |
Healing |
Common |
2d4 + 2 |
50gp |
Greater healing |
Uncommon |
4d4 + 4 |
250gp |
Superior healing |
Rare |
8d4 + 8 |
3,000gp |
Supreme healing |
Very rare |
10d4 + 20 |
5,000gp |
Other potions exist, but these are just the ones listed.
Poisons
Poisons are illegal to buy and sell in some places. Some governments require special licenses to do either or both. It depends on the local laws. Keep in mind, depending on where you're at, prices may vary (inflation, etc).
Spell Scrolls
Type |
Rarity |
Price |
Spell Scroll Level 0 |
Common |
50 |
Spell Scroll Level 1 |
Common |
75 |
Spell Scroll Level 2 |
Uncommon |
150 |
Spell Scroll Level 3 |
Uncommon |
300 |
Spell Scroll Level 4 |
Rare |
2000 |
Spell Scroll Level 5 |
Rare |
4000 |
Spell Scroll Level 6 |
Very Rare |
20000 |
Spell Scroll Level 7 |
Very Rare |
40000 |
Spell Scroll Level 8 |
Very Rare |
50000 |
Spell Scroll Level 9 |
Legendary |
60000 |
Slaves (Illegal from 1ToU onward)
Race |
Base Price |
Dragonborn |
Rare, Price Negotiable |
Tiefling |
250 gp |
Aarakocra |
225 gp |
Dwarf |
200 gp |
Elf |
200 gp |
Bugbear |
150 gp |
Half-Orc |
125 gp |
Gnome |
100 gp |
Halfling |
100 gp |
Lizardfolk |
100 gp |
Wolfkin |
100 gp |
Half-Elf |
75 gp |
Human |
50 gp |
Orc |
50 gp |
Hobgoblin |
50 gp |
Goblin |
10 gp |
Kobold |
10 gp |
Add the following to base price
Class |
Price Added |
Barbarian |
125 gp |
Bard |
150 gp |
Cleric |
150 gp |
Commoner |
10 gp |
Druid |
175 gp |
Fighter |
100 gp |
Monk |
200 gp |
Paladin |
175 gp |
Ranger |
125 gp |
Rogue |
100 gp |
Sorcerer |
200 gp |
Warrior |
50 gp |
Wizard |
200 gp |
Character Level (1-10 only)
Level |
Multipler |
1 |
No multiplier |
2 |
x2 |
3 |
x4 |
4 |
x6 |
5 |
x8 |
6 |
x10 |
7 |
x30 |
8 |
x50 |
9 |
x70 |
10 |
x90 |
Type |
Adustment |
Weak |
-26 to 50% |
Slow |
-1 to 25% |
Average |
No adjustment |
Gifted |
+5 to 49% |
Exceptional |
+50 to 100% |
Age, Child |
-5 to 10% |
Age, Adult |
No change |
Age, Middle aged |
No change |
Age, Old |
-25% |
Venerable |
-50% |
Some institutions or individuals are so wealthy that they can afford to buy slaves in bulk. Generally speaking, a lot of slaves are assembled from a group of below average and average people. When purchased in large lots, the price for all of the slaves is totaled and then reduced as follows:
Percentage off the total price:
50 slaves = 5%
100 slaves = 10%
200 slaves = 15%
300 slaves = 20%
500 slaves = 25%
1000 slaves = 30%
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