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Economics

This is a collection of base prices in Aloria. This is by no means a complete list, and it could change at anytime, but I will try and keep everyone updated via the comments.   Keep in mind, depending on where you're at, prices may vary (inflation, etc).   Base Price List
Item Price
Burglar’s Pack 16gp
Diplomat's Pack 39gp
Dungeoneer’s Pack 12gp
Entertainer’s Pack 40gp
Explorer’s Pack 10gp
Priest’s Pack 19gp
Scholar’s Pack 40gp
Alchemist’s supplies 50gp
Brewer’s supplies 20gp
Calligrapher's supplies 10gp
Carpenter’s tools 8gp
Cartographer’s tools 15gp
Cobbler’s tools 5gp
Cook’s utensils 1gp
Cobbler’s tools 5gp
Glassblower’s tools 30gp
Jeweler’s tools 25gp
Leatherworker’s tools 5gp
Mason’s tools 10gp
Navigator’s tools 25gp
Painter’s supplies 10gp
Potter’s tools 10gp
Smith’s tools 20gp
Thieves’ tools 25gp
Tinker’s tools 50gp
Weaver’s tools 1gp
Tools, Kits, Sets, and Instruments.
Item Price More Information
Woodcarver's tools 1gp
Disguise kit 25gp
Forgery kit 15gp
Poisoner’s kit 50gp
Dice set 1sp Gaming Set
Dragonchess set 1gp Gaming Set
Playing card set 5sp Gaming Set
Three-Dragon Ante set 1gp Gaming Set
Herbalism kit 5gp
Bagpipes 30gp Musical Instrument
Drum 6gp Musical Instrument
Dulcimer 25gp Musical Instrument
Flute 2gp Musical Instrument
Lute 35gp Musical Instrument
Lyre 30gp Musical Instrument
Horn 3gp Musical Instrument
Pan flute 12gp Musical Instrument
Shawm 2gp Musical Instrument
Viol 30gp Musical Instrument
Mounts and Other Animals     There are three types of mounts and animals: Wild, Tame, and Trained. Wild animals are just that, wild. They are less likely to obey commands and more likely to try and run away. They will need to be trained. Tamed animals are tame and more likely to be calm and collected. They may still be afraid of going to dangerous places, refusing to do so. Trained animals were trained in various ways. They are more likely to follow into dangerous situations.   Wild: Subtract 3 gold prices from base prices. Tame: Base price. Trained: Add 3 gold pieces for initial obedience training. Additional training will cost more, depending on the type of training. Speak to your Game Master about it.
Animal Price Speed Carrying Capacity
Boar 8gp 40ft 160lbs
Camel 50 gp 50 ft. 480 lb.
Donkey or mule 8 gp 40 ft. 420 lb.
Elephant 200 gp 40 ft. 1,320 lb.
Horse, draft 50 gp 40 ft. 540 lb.
Horse, riding 75 gp 60 ft. 480 lb.
Mastiff 25 gp 40 ft. 195 lb.
Pony 30 gp 40 ft. 225 lb.
Warhorse 400 gp 60 ft. 540 lb.
Tack, Harness, and Drawn Vehicles
Item Cost Weight
Barding x4 x2
Bit and bridle 2 gp 1 lb.
Carriage 100 gp 600 lb.
Cart 15 gp 200 lb.
Chariot 250 gp 100 lb.
Feed (per day) 5 cp 10 lb.
Exotic Saddle 60 gp 40 lb.
Military Saddle 20 gp 30 lb.
Pack Saddle 5 gp 15 lb.
Riding Saddle 10 gp 25 lb.
Saddlebags 4 gp 8 lb.
Sled 20 gp 300 lb.
Stabling (per day) 5 sp
Wagon 35 gp 400 lb.
Waterborne Vehicles
Item Cost Speed
Galley 30,000gp 4 mph
Keelboat 3,000gp 1 mph
Longship 10,000 gp 3 mph
Rowboat 50gp 1 1/2 mph
Sailing ship 10,000gp 2 mph
Warship 25,000gp 2 1/2 mph
Trade Goods
Cost Goods
1 cp 1 lb. of wheat
2 cp 1 lb. of flour or one chicken
5 cp 1 lb. of salt
1 sp 1 lb. of iron or 1 sq. yd. of canvas
5 sp 1 lb. of copper or 1 sq. yd. of cotton cloth
1 gp 1 lb. of ginger or one goat
2 gp 1 lb. of cinnamon or pepper, or one sheep
3 gp 1 lb. of cloves or one pig
5 gp 1 lb. of silver or 1 sq. yd. of linen
10 gp 1 sq. yd. of silk or one cow
15 gp 1 lb. of saffron or one ox
50 gp 1 lb. of gold
500 gp 1 lb. of platinum
Food & Drink
Item Cost
Ale, Gallon 2sp
Ale, Mug 4cp
Banquet (per person) 10 gp
Bread, loaf 2 cp
Cheese, hunk 1 sp
Wine, Common (pitcher) 2 sp
Wine, Fine (bottle) 10 gp
Inn stay (per day)
Room Type Cost
Squalid 7 cp
Poor 1 sp
Modest 5 sp
Comfortable 8 sp
Wealthy 2 gp
Aristocratic 4 gp
Meals (per day)
Meal Type Cost
Squalid 3 cp
Poor 6 cp
Modest 3 sp
Comfortable 5 sp
Wealthy 8 sp
Aristocratic 2 gp
Meat, chunk 3 sp
Services
Service Pay
Coach cab, Between towns 3 cp per mile
Coach cab, Within a city 1 cp
Hireling, Skilled 2 gp per day
Hireling, Untrained 2 sp per day
Messenger 2 cp per mile
Road or gate toll 1 cp
Ship’s passage 1 sp per mile
Magic Items
Rarity Character Level Value
Common 1st or higher 50-100 gp
Uncommon 1st or higher 101-500
Rare 5th or higher 501-5,000gp
Very Rare 11th or higher 5,001 - 50,000gp
Legendary 17th or higher 50,001+
These are just suggested/average prices. Prices may vary.   Potions
Type Type Description Price
Healing Common 2d4 + 2 50gp
Greater healing Uncommon 4d4 + 4 250gp
Superior healing Rare 8d4 + 8 3,000gp
Supreme healing Very rare 10d4 + 20 5,000gp
Other potions exist, but these are just the ones listed.   Poisons   Poisons are illegal to buy and sell in some places. Some governments require special licenses to do either or both. It depends on the local laws. Keep in mind, depending on where you're at, prices may vary (inflation, etc).   Spell Scrolls
Type Rarity Price
Spell Scroll Level 0 Common 50
Spell Scroll Level 1 Common 75
Spell Scroll Level 2 Uncommon 150
Spell Scroll Level 3 Uncommon 300
Spell Scroll Level 4 Rare 2000
Spell Scroll Level 5 Rare 4000
Spell Scroll Level 6 Very Rare 20000
Spell Scroll Level 7 Very Rare 40000
Spell Scroll Level 8 Very Rare 50000
Spell Scroll Level 9 Legendary 60000
Slaves (Illegal from 1ToU onward)
Race Base Price
Dragonborn Rare, Price Negotiable
Tiefling 250 gp
Aarakocra 225 gp
Dwarf 200 gp
Elf 200 gp
Bugbear 150 gp
Half-Orc 125 gp
Gnome 100 gp
Halfling 100 gp
Lizardfolk 100 gp
Wolfkin 100 gp
Half-Elf 75 gp
Human 50 gp
Orc 50 gp
Hobgoblin 50 gp
Goblin 10 gp
Kobold 10 gp
Add the following to base price
Class Price Added
Barbarian 125 gp
Bard 150 gp
Cleric 150 gp
Commoner 10 gp
Druid 175 gp
Fighter 100 gp
Monk 200 gp
Paladin 175 gp
Ranger 125 gp
Rogue 100 gp
Sorcerer 200 gp
Warrior 50 gp
Wizard 200 gp
Character Level (1-10 only)
Level Multipler
1 No multiplier
2 x2
3 x4
4 x6
5 x8
6 x10
7 x30
8 x50
9 x70
10 x90
Type Adustment
Weak -26 to 50%
Slow -1 to 25%
Average No adjustment
Gifted +5 to 49%
Exceptional +50 to 100%
Age, Child -5 to 10%
Age, Adult No change
Age, Middle aged No change
Age, Old -25%
Venerable -50%
Some institutions or individuals are so wealthy that they can afford to buy slaves in bulk. Generally speaking, a lot of slaves are assembled from a group of below average and average people. When purchased in large lots, the price for all of the slaves is totaled and then reduced as follows:   Percentage off the total price:   50 slaves = 5%   100 slaves = 10%   200 slaves = 15%   300 slaves = 20%   500 slaves = 25%   1000 slaves = 30%

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