The Tales of Almia is intended to be a heavily player driven campaign. There is no default, scripted big bad evil guy (BBEG) for you to encounter, but that does not mean that you wont make enemies powerful enough to become one.
This is a game about player choice, right from the start. Choose from a number of starting locations that set the theme and style of the gameplay you intend, Choose what quests or activities you wish to do to grow in power and wealth.
In Almia if you can dream it, you can probably do it.