Session 9 Recap
General Summary
After successfully thwarting the evil bandits groups "Checkpoint" scam, the party decided to head home with prisoner in tow.
During their first night of rest however, a disturbance in the forest came to Sal Maclennane attention. Suddenly, from the dark, a wounded, exhausted Kobold came running into the camp, the sight of Sal pushed him just a little too far and he passed out from exhaustion, and a little fright.
When he awoke, the party learnt that Tim, the Kobold, had been sent out from his home in Kobold Cave, apparently something sinister had befallen his people, and the "Captain" had sent runners out to find help. Alas Tim had been running in the wrong direction and got lost.
After much deliberation about if they would help the Kobolds, and what to do with their prisoner, they decided to lend the Kobolds their aid.
Upon arrival, the party found a shanty town located around the mouth of a cave, formerly the kobolds home. The town was occupied mostly by women and children, but whilst the party waited for the Captain, they learned more about the situation and helped out those in need where the could.
Captain Thraz informed the party that, in an almost cliche situation, the Kobold Diggers had dug too deep. They had found a shiny crystal that looked valuable, began making jewelry from it, and those that had worn it seemed to have gone mad. Crystal growths erupted from their body and they lashed out at those around them.
Not only that but the caves ooze residents seem to have also been somewhat agitated by the situation, and they lay in wait to get sweet vengeance upon J'Zargo for the crimes of his metaphysical ancestors.
Thraz offered the party his spear and whatever items they found within that might be of use to them as a reward.
And so the party headed in.
A series of long thin tunnels with large dug out expansions where previous ore deposits had been made up most of the geometry of the cave. A crossroad at the centre offered 3 paths ahead. Left had vague signs of skittering, right smelled like stagnant water and alcohol, and forward descended deeper.
Left was first on the agenda, it led to some of the Kobolds living area, makeshift beds and storage, oh, and half a dozen corrupted Kobolds that exploded upon death. Which the party dealt with, though not without some trouble, as for reasons unknown Sal Maclennane seemed to pass out for a totally random amount of time.
During their first night of rest however, a disturbance in the forest came to Sal Maclennane attention. Suddenly, from the dark, a wounded, exhausted Kobold came running into the camp, the sight of Sal pushed him just a little too far and he passed out from exhaustion, and a little fright.
When he awoke, the party learnt that Tim, the Kobold, had been sent out from his home in Kobold Cave, apparently something sinister had befallen his people, and the "Captain" had sent runners out to find help. Alas Tim had been running in the wrong direction and got lost.
After much deliberation about if they would help the Kobolds, and what to do with their prisoner, they decided to lend the Kobolds their aid.
Upon arrival, the party found a shanty town located around the mouth of a cave, formerly the kobolds home. The town was occupied mostly by women and children, but whilst the party waited for the Captain, they learned more about the situation and helped out those in need where the could.
Captain Thraz informed the party that, in an almost cliche situation, the Kobold Diggers had dug too deep. They had found a shiny crystal that looked valuable, began making jewelry from it, and those that had worn it seemed to have gone mad. Crystal growths erupted from their body and they lashed out at those around them.
Not only that but the caves ooze residents seem to have also been somewhat agitated by the situation, and they lay in wait to get sweet vengeance upon J'Zargo for the crimes of his metaphysical ancestors.
Thraz offered the party his spear and whatever items they found within that might be of use to them as a reward.
And so the party headed in.
A series of long thin tunnels with large dug out expansions where previous ore deposits had been made up most of the geometry of the cave. A crossroad at the centre offered 3 paths ahead. Left had vague signs of skittering, right smelled like stagnant water and alcohol, and forward descended deeper.
Left was first on the agenda, it led to some of the Kobolds living area, makeshift beds and storage, oh, and half a dozen corrupted Kobolds that exploded upon death. Which the party dealt with, though not without some trouble, as for reasons unknown Sal Maclennane seemed to pass out for a totally random amount of time.
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