Azalth
An Orc and Troll populated country, with a hot, humid climate which is home to many large beasts. Azalth is modest in population, but there are many ruins of a little known ancient civilization; many researchers travel here to study them, but the Wildlife is very dangerous, so many fail to return.
Structure
Every 100 years, the country picks a family to rule as a monarchy for 3 Generations (60 Years), ideally each King rules for 20 years.
Culture
Azalth is an isolationist nation, and prefers to have very few outsiders, much of its population live in caves and underground tunnels, preferring to let nature rule the outdoors. Despite this, their caves are well furnished with elaborate rugs and magic lights.
Assets
Mercenaries, leather, mushrooms and a sizeable population of Shifters.

Comments