Wizards of the Forge Organization in Aligar 2.0 | World Anvil

Wizards of the Forge

Run by a Council of Mages, the Guild is in the business of training, research, community support and diplomacy. It has an open-door policy and any member of the public can petition the guild for support. Those petitions are reviewed and voted on in a monthly meeting by the Council. The guild can grant access to research facilities, laboratories, special materials, and spell components.   Mages who are not guild members and enter the city (or area) will be approached by a group of mages whose sole purpose is to recruit. They are tipped off by the Watch, who keeps a close eye on anyone entering the city.  

Joining the Guild

Enrolment Dues: 200gp or minor magical item Nomination Dues: 100gp

Requirements:

  • Must be a Wizard or Sorcerer
  • Must perform one or more deeds for the guild to advance in rank.
  • Cannot refuse any reasonable request from higher ranking guild members.

Benefits:

  • Allowed to wear broach, cloak or symbol of the Guild.
  • Discounts on meals, room, and board at selected merchants.
  • Limited access to a standard library. Can add 2 free spells per month to your spell book. Must pay 500gp/level of spell beyond that.
  • Limited access to alchemists laboratory. 2 free potions a month.
  • Limited dorm access (no more than 2 nights in a row for any dorm).
  • Free Evening-feast meals at Guild Hall on weekends.
  • Free admission to parties, balls, or galas held by the guild.
  • Access to social circles above his station as long as the proper attire and etiquette is followed.
  • Allowed to enroll in guild sponsored classes.


Cover image: by Errin Casano
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