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The Tribes of the Take

The Tribes of the Take are the various different clans and tribes that live in and the battle over different territories of the Orcish Take. While some may form alliances and others are kept by blood feuds, the claims to land that each tribe has often changes hands leading to unstable trading and rulerships. Most tribes are made up primarily of Orcs, but many contain other races such as giant-kin, goblins, and more.

Structure

  • Chieftain/Chieftainess: The leader of the clan or tribe, often times the strongest of all who ascends to their role by one-on-one combat and usurpation rather than inheritance.
  • Shaman or Seer: A shaman is a spiritual and general advisor to the chieftain, serving to council them on matters beyond war and bloodshed. They are often instructed in primal magic, alchemy, and other magical studies of which they are the sole authority on, though some tribes do allow their normal members and clans to practice certain forms of magic.

Culture

  • Takes A Village: Orcs don't believe in the traditional values of marriage and gender. Women can be warriors, men can be gatherers, and tribes raise their children in crops rather than leaving it to just two parents. If two orcs feel the passion for one another or believe they can create a strong child together, they will do so. This does not mean that tribespeople don't war over ones they love, but whole villages impart their wisdom and work to raise their children.
  • Live For Death: Orcs live without fear of death due to their beliefs that they will exist within a spiritual veil, guiding their future clans and successors with some believing that their deaths allow them to join their collective creator, Grummsh, in preparation for the Roving in where he will rampage upon the world and cleanse it of their orc's enemies. 
  • Sumvorok, Orcish Peace: This is peace formed between two or more orcish tribes, often caused by an intermingling of tribal blood, ritualistic rites, or by orcs who can see the benefit of peace over fighting.
  • Orokhai, Orcish Honor Combat: This is when two or more orcs call each other to combat for the right to lead or to settle a dispute. Competitors for tribal leadership often call for this, but insults or scandals can also be a cause for the calling or Orokhai. When one Orc wins, they may choose to kill their enemy as they are believed to have earned the life and soul of the other challenger, honorably killing them. Otherwise, the Orc may allow them to live by gifting their life back to them, but the Orc may never call Orokhai on their challenger ever again, and must often conede to the whims, wills, and guidances of the one who defeated them.

Demography and Population

The Tribes are made up primarily of Goliaths, Firbolg, Orcs, Half-Orcs, Goblins, Hobgoblins, Bugbears, and sometimes Tieflings born within the Dreadmire. Listed below are the major tribes that control most if not all of the Take:  
  • Clan Kingsleash:
  • Clan Dreadvast:
  • Clan Brimstone: A clan native to the 
  • Clan Fang'gore:
  • Clan Blightgrasp: Identified by a pale green hand, the Blightgrasp Clan studies necromancy and worships the whispers of dark gods such as Shargaas, Vecna, and Orcus. Their tribal members keep in a state of unliving using their shamanistic magic, which allows their elders and slain to remain beyond their natural ends, whereas most orcs call upon their ancestors and passed loved ones through communion and spiritual practice.
  These are the lesser and subservient tribes of the Take, often serving and swearing fealty to those above:  
  • Clan Dryvane: An ancient clan who engages in the ancient art of "blood-bathing" in which they drain the blood of their slain victims and bath in them to usurp their strength, skills, and abilities. This has led to many of their people to gain various powers of magic, regeneration, and other preternatural abilities.
  • Clan Skalhorn: A group of powerful orc tribesman led by the powerful Warsingers, capable of emboldening themselves and their warriors with bardic powers.
Type
Geopolitical, Tribe
Capital
Alternative Names
The Orc Tribes, the Clans of the Take, The Orcs
Government System
Tribalism
Power Structure
Autonomous area
Economic System
Barter system

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